Split up and reorganise WizardryUtilities

This commit is contained in:
Electroblob77
2020-06-13 23:29:01 +01:00
parent 57e96458d5
commit 238b9d04bb
189 changed files with 1724 additions and 1731 deletions
@@ -3,9 +3,9 @@ package electroblob.wizardry.entity.living;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.item.ISpellCastingItem;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.util.EntityUtils;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.ParticleBuilder.Type;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.IEntityLivingData;
@@ -124,7 +124,7 @@ public class EntitySpiritHorse extends EntityHorse {
private EntityLivingBase getOwner(){
// I think the DataManager stores any objects, so it now stores the UUID instead of its string representation.
Entity owner = WizardryUtilities.getEntityByUUID(world, this.getOwnerUniqueId());
Entity owner = EntityUtils.getEntityByUUID(world, this.getOwnerUniqueId());
if(owner instanceof EntityLivingBase){
return (EntityLivingBase)owner;