Split up and reorganise WizardryUtilities
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@@ -1,12 +1,9 @@
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package electroblob.wizardry.spell;
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import electroblob.wizardry.item.SpellActions;
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import electroblob.wizardry.util.MagicDamage;
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import electroblob.wizardry.util.*;
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import electroblob.wizardry.util.MagicDamage.DamageType;
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import electroblob.wizardry.util.ParticleBuilder;
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import electroblob.wizardry.util.ParticleBuilder.Type;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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@@ -28,7 +25,7 @@ public class Arc extends SpellRay {
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@Override
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protected boolean onEntityHit(World world, Entity target, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
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if(WizardryUtilities.isLiving(target)){
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if(EntityUtils.isLiving(target)){
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if(world.isRemote){
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// Rather neatly, the entity can be set here and if it's null nothing will happen.
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