Split up and reorganise WizardryUtilities

This commit is contained in:
Electroblob77
2020-06-13 23:29:01 +01:00
parent 57e96458d5
commit 238b9d04bb
189 changed files with 1724 additions and 1731 deletions
@@ -54,7 +54,7 @@ public class CurseOfSoulbinding extends SpellRay {
@Override
protected boolean onEntityHit(World world, Entity target, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
if(WizardryUtilities.isLiving(target) && caster instanceof EntityPlayer){
if(EntityUtils.isLiving(target) && caster instanceof EntityPlayer){
WizardData data = WizardData.get((EntityPlayer)caster);
if(data != null){
// Return false if soulbinding failed (e.g. if the target is already soulbound)
@@ -101,7 +101,7 @@ public class CurseOfSoulbinding extends SpellRay {
for(Iterator<UUID> iterator = getSoulboundCreatures(data).iterator(); iterator.hasNext();){
Entity entity = WizardryUtilities.getEntityByUUID(player.world, iterator.next());
Entity entity = EntityUtils.getEntityByUUID(player.world, iterator.next());
if(entity == null) iterator.remove();