Split up and reorganise WizardryUtilities
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@@ -2,8 +2,9 @@ package electroblob.wizardry.spell;
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import electroblob.wizardry.entity.construct.EntityIceSpike;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.util.BlockUtils;
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import electroblob.wizardry.util.GeometryUtils;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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@@ -48,15 +49,15 @@ public class IceSpikes extends SpellConstructRanged<EntityIceSpike> {
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// First, generate a random vector of length radius with a z component of zero
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// Then rotate it so that what was south is now the side that was hit
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Vec3d offset = Vec3d.fromPitchYaw(world.rand.nextFloat() * 180 - 90, world.rand.nextBoolean() ? 0 : 180)
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.scale(radius).rotateYaw(side.getHorizontalAngle() * (float)Math.PI/180).rotatePitch(WizardryUtilities.getPitch(side) * (float)Math.PI/180);
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.scale(radius).rotateYaw(side.getHorizontalAngle() * (float)Math.PI/180).rotatePitch(GeometryUtils.getPitch(side) * (float)Math.PI/180);
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if(side.getAxis().isHorizontal()) offset = offset.rotateYaw((float)Math.PI/2);
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Integer surface = WizardryUtilities.getNearestSurface(world, new BlockPos(origin.add(offset)), side,
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(int)maxRadius, true, WizardryUtilities.SurfaceCriteria.basedOn(World::isBlockFullCube));
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Integer surface = BlockUtils.getNearestSurface(world, new BlockPos(origin.add(offset)), side,
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(int)maxRadius, true, BlockUtils.SurfaceCriteria.basedOn(World::isBlockFullCube));
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if(surface != null){
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Vec3d vec = WizardryUtilities.replaceComponent(origin.add(offset), side.getAxis(), surface)
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Vec3d vec = GeometryUtils.replaceComponent(origin.add(offset), side.getAxis(), surface)
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.subtract(new Vec3d(side.getDirectionVec()));
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super.spawnConstruct(world, vec.x, vec.y, vec.z, side, caster, modifiers);
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}
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