Split up and reorganise WizardryUtilities
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@@ -38,7 +38,7 @@ public class LightningPulse extends Spell {
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if(caster.onGround){
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List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius(
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List<EntityLivingBase> targets = EntityUtils.getEntitiesWithinRadius(
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getProperty(EFFECT_RADIUS).floatValue() * modifiers.get(WizardryItems.blast_upgrade),
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caster.posX, caster.posY, caster.posZ, world);
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@@ -71,7 +71,7 @@ public class LightningPulse extends Spell {
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if(world.isRemote){
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ParticleBuilder.create(Type.LIGHTNING_PULSE).pos(caster.posX, caster.getEntityBoundingBox().minY
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+ WizardryUtilities.ANTI_Z_FIGHTING_OFFSET, caster.posZ)
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+ GeometryUtils.ANTI_Z_FIGHTING_OFFSET, caster.posZ)
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.scale(modifiers.get(WizardryItems.blast_upgrade)).spawn(world);
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}
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