Split up and reorganise WizardryUtilities

This commit is contained in:
Electroblob77
2020-06-13 23:29:01 +01:00
parent 57e96458d5
commit 238b9d04bb
189 changed files with 1724 additions and 1731 deletions
@@ -4,12 +4,9 @@ import electroblob.wizardry.item.SpellActions;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.registry.WizardryPotions;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.*;
import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.ParticleBuilder.Type;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
@@ -41,7 +38,7 @@ public class Paralysis extends SpellRay {
@Override
protected boolean onEntityHit(World world, Entity target, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
if(WizardryUtilities.isLiving(target)){
if(EntityUtils.isLiving(target)){
if(world.isRemote){
// Rather neatly, the entity can be set here and if it's null nothing will happen.
@@ -74,7 +71,7 @@ public class Paralysis extends SpellRay {
if(world.isRemote){
if(world.getBlockState(pos).getMaterial().isSolid()){
Vec3d vec = hit.add(new Vec3d(side.getDirectionVec()).scale(WizardryUtilities.ANTI_Z_FIGHTING_OFFSET));
Vec3d vec = hit.add(new Vec3d(side.getDirectionVec()).scale(GeometryUtils.ANTI_Z_FIGHTING_OFFSET));
ParticleBuilder.create(Type.SCORCH).pos(vec).face(side).clr(0.4f, 0.8f, 1).spawn(world);
}
}