Split up and reorganise WizardryUtilities
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@@ -4,12 +4,9 @@ import electroblob.wizardry.item.SpellActions;
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import electroblob.wizardry.registry.Spells;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.registry.WizardryPotions;
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import electroblob.wizardry.util.MagicDamage;
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import electroblob.wizardry.util.*;
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import electroblob.wizardry.util.MagicDamage.DamageType;
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import electroblob.wizardry.util.ParticleBuilder;
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import electroblob.wizardry.util.ParticleBuilder.Type;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLivingBase;
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@@ -41,7 +38,7 @@ public class Paralysis extends SpellRay {
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@Override
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protected boolean onEntityHit(World world, Entity target, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
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if(WizardryUtilities.isLiving(target)){
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if(EntityUtils.isLiving(target)){
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if(world.isRemote){
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// Rather neatly, the entity can be set here and if it's null nothing will happen.
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@@ -74,7 +71,7 @@ public class Paralysis extends SpellRay {
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if(world.isRemote){
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if(world.getBlockState(pos).getMaterial().isSolid()){
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Vec3d vec = hit.add(new Vec3d(side.getDirectionVec()).scale(WizardryUtilities.ANTI_Z_FIGHTING_OFFSET));
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Vec3d vec = hit.add(new Vec3d(side.getDirectionVec()).scale(GeometryUtils.ANTI_Z_FIGHTING_OFFSET));
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ParticleBuilder.create(Type.SCORCH).pos(vec).face(side).clr(0.4f, 0.8f, 1).spawn(world);
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}
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}
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