Reduce excessive call limits based on crash report in issue #72
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@@ -35,9 +35,12 @@ public final class DamageSafetyChecker {
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private static int attacksThisTick = 0;
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/** The number of calls per loaded entity after which damage will be reassigned. */
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private static final int EXCESSIVE_CALL_THRESHOLD = 50;
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// It's a fair bet that if an entity is being damaged 15 times in a single tick, then something is wrong!
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// Based on the crash report in issue #72, there were approximately 38 calls before the error was thrown.
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// The number of calls will vary depending on the stack size and possibly what else is happening at the time.
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private static final int EXCESSIVE_CALL_THRESHOLD = 15;
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/** The number of calls per loaded entity after which damage will be cancelled entirely. */
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private static final int EXCESSIVE_CALL_LIMIT = 100;
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private static final int EXCESSIVE_CALL_LIMIT = 25;
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/**
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* Attacks the specified target with specified damage source and damage amount, checking for the blacklist and
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