fix: Fixed the opacity of conjured arrows
This commit is contained in:
@@ -2,11 +2,13 @@ package electroblob.wizardry.client.renderer.entity;
|
|||||||
|
|
||||||
import electroblob.wizardry.Wizardry;
|
import electroblob.wizardry.Wizardry;
|
||||||
import electroblob.wizardry.entity.projectile.EntityConjuredArrow;
|
import electroblob.wizardry.entity.projectile.EntityConjuredArrow;
|
||||||
|
import net.minecraft.client.renderer.GlStateManager;
|
||||||
import net.minecraft.client.renderer.entity.RenderArrow;
|
import net.minecraft.client.renderer.entity.RenderArrow;
|
||||||
import net.minecraft.client.renderer.entity.RenderManager;
|
import net.minecraft.client.renderer.entity.RenderManager;
|
||||||
import net.minecraft.util.ResourceLocation;
|
import net.minecraft.util.ResourceLocation;
|
||||||
import net.minecraftforge.fml.relauncher.Side;
|
import net.minecraftforge.fml.relauncher.Side;
|
||||||
import net.minecraftforge.fml.relauncher.SideOnly;
|
import net.minecraftforge.fml.relauncher.SideOnly;
|
||||||
|
import org.lwjgl.opengl.GL11;
|
||||||
|
|
||||||
@SideOnly(Side.CLIENT)
|
@SideOnly(Side.CLIENT)
|
||||||
public class RenderConjuredArrow extends RenderArrow<EntityConjuredArrow> {
|
public class RenderConjuredArrow extends RenderArrow<EntityConjuredArrow> {
|
||||||
@@ -22,4 +24,14 @@ public class RenderConjuredArrow extends RenderArrow<EntityConjuredArrow> {
|
|||||||
protected ResourceLocation getEntityTexture(EntityConjuredArrow entity) {
|
protected ResourceLocation getEntityTexture(EntityConjuredArrow entity) {
|
||||||
return CONJURED_ARROW_TEXTURE;
|
return CONJURED_ARROW_TEXTURE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void doRender(EntityConjuredArrow entity, double x, double y, double z, float entityYaw, float partialTicks) {
|
||||||
|
GlStateManager.pushMatrix();
|
||||||
|
GlStateManager.enableBlend();
|
||||||
|
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
GlStateManager.color(1, 1, 1, 0.4f);
|
||||||
|
super.doRender(entity, x, y, z, entityYaw, partialTicks);
|
||||||
|
GlStateManager.popMatrix();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user