Add play sound call to empowering presence, fixes #454
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@@ -63,7 +63,7 @@ public class EmpoweringPresence extends Spell {
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}
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}
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//WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_CONJURATION, 1, 1 + 0.2f * world.rand.nextFloat());
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playSound(world, caster, ticksInUse, -1, modifiers);
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return true;
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}
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