Add play sound call to empowering presence, fixes #454

This commit is contained in:
Electroblob77
2020-06-13 12:21:03 +01:00
parent 4bf8aff2e6
commit 27e9b1d6f2
@@ -63,7 +63,7 @@ public class EmpoweringPresence extends Spell {
}
}
//WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_CONJURATION, 1, 1 + 0.2f * world.rand.nextFloat());
playSound(world, caster, ticksInUse, -1, modifiers);
return true;
}