Armor properly has 0 damage reduction when oom
tooltip is being buggy, won't display armor reduction values.
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@@ -127,7 +127,7 @@ public final class WizardryItems {
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public static final Item armour_upgrade = new ItemArmourUpgrade();
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public static final ArmorMaterial SILK = EnumHelper.addArmorMaterial("SILK",
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"wizardry/textures/armour/wizard_armour", 15, new int[]{2, 5, 4, 2}, 0,
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"wizardry/textures/armour/wizard_armour", 15, new int[]{0, 0, 0, 0}, 0,
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SoundEvents.ITEM_ARMOR_EQUIP_LEATHER, 0.0F);
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// Saw a post somewhere that said you have to put these in the init methods rather than defining them as constants.
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