Armor properly has 0 damage reduction when oom

tooltip is being buggy, won't display armor reduction values.
This commit is contained in:
Shadows_of_Fire
2018-05-04 08:18:15 -04:00
parent ca96112b67
commit 28abe036a0
2 changed files with 24 additions and 14 deletions
@@ -127,7 +127,7 @@ public final class WizardryItems {
public static final Item armour_upgrade = new ItemArmourUpgrade();
public static final ArmorMaterial SILK = EnumHelper.addArmorMaterial("SILK",
"wizardry/textures/armour/wizard_armour", 15, new int[]{2, 5, 4, 2}, 0,
"wizardry/textures/armour/wizard_armour", 15, new int[]{0, 0, 0, 0}, 0,
SoundEvents.ITEM_ARMOR_EQUIP_LEATHER, 0.0F);
// Saw a post somewhere that said you have to put these in the init methods rather than defining them as constants.