Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring
- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible. - Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes. - Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes. - Completes the transfer of particle spawning to the ParticleBuilder system.
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@@ -208,7 +208,7 @@ public final class WizardryClientEventHandler {
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Minecraft mc = Minecraft.getMinecraft();
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WizardData properties = WizardData.get(mc.player);
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RayTraceResult rayTrace = WizardryUtilities.standardEntityRayTrace(mc.world, mc.player, 16);
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RayTraceResult rayTrace = WizardryUtilities.standardEntityRayTrace(mc.world, mc.player, 16, false);
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RenderManager renderManager = event.getRenderer().getRenderManager();
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ItemStack wand = mc.player.getHeldItemMainhand();
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