Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring
- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible. - Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes. - Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes. - Completes the transfer of particle spawning to the ParticleBuilder system.
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@@ -12,8 +12,9 @@ import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.network.play.server.SPacketEntityVelocity;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.EnumParticleTypes;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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public class EntityBlackHole extends EntityMagicConstruct {
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@@ -34,21 +35,6 @@ public class EntityBlackHole extends EntityMagicConstruct {
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}
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}
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public EntityBlackHole(World world, double x, double y, double z, EntityLivingBase caster, int lifetime,
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float damageMultiplier){
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super(world, x, y, z, caster, lifetime, damageMultiplier);
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this.width = 6.0f;
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this.height = 3.0f;
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randomiser = new int[30];
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for(int i = 0; i < randomiser.length; i++){
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randomiser[i] = this.rand.nextInt(10);
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}
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randomiser2 = new int[30];
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for(int i = 0; i < randomiser2.length; i++){
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randomiser2[i] = this.rand.nextInt(10);
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}
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}
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@Override
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protected void readEntityFromNBT(NBTTagCompound nbttagcompound){
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super.readEntityFromNBT(nbttagcompound);
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@@ -135,11 +121,10 @@ public class EntityBlackHole extends EntityMagicConstruct {
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}
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}
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}
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/**
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* Checks using a Vec3dd to determine if this entity is within range of that vector to be rendered. Args: Vec3dD
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*/
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public boolean isInRangeToRenderVec3dD(Vec3d par1Vec3d){
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@Override
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@SideOnly(Side.CLIENT)
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public boolean isInRangeToRenderDist(double distance){
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return true;
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}
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