Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring
- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible. - Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes. - Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes. - Completes the transfer of particle spawning to the ParticleBuilder system.
This commit is contained in:
@@ -28,13 +28,6 @@ public class EntityBubble extends EntityMagicConstruct {
|
||||
super(world);
|
||||
}
|
||||
|
||||
public EntityBubble(World world, double x, double y, double z, EntityLivingBase caster, int lifetime,
|
||||
boolean isDarkOrb, float damageMultiplier){
|
||||
super(world, x, y, z, caster, lifetime, damageMultiplier);
|
||||
// this.setSize(0.1f, 0.1f);
|
||||
this.isDarkOrb = isDarkOrb;
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getMountedYOffset(){
|
||||
return 0.1;
|
||||
|
||||
Reference in New Issue
Block a user