Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring
- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible. - Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes. - Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes. - Completes the transfer of particle spawning to the ParticleBuilder system.
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@@ -10,23 +10,14 @@ import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.init.SoundEvents;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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public class EntityDecay extends EntityMagicConstruct {
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public int textureIndex = 0;
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public static final int LIFETIME = 400;
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public EntityDecay(World par1World){
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super(par1World);
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textureIndex = this.rand.nextInt(10);
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this.height = 0.2f;
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this.width = 2.0f;
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}
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public EntityDecay(World par1World, double x, double y, double z, EntityLivingBase caster){
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super(par1World, x, y, z, caster, LIFETIME, 1);
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public EntityDecay(World world){
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super(world);
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textureIndex = this.rand.nextInt(10);
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this.height = 0.2f;
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this.width = 2.0f;
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@@ -37,7 +28,7 @@ public class EntityDecay extends EntityMagicConstruct {
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super.onUpdate();
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if(this.rand.nextInt(700) == 0 && this.ticksExisted + 100 < LIFETIME)
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if(this.rand.nextInt(700) == 0 && this.ticksExisted + 100 < lifetime)
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this.playSound(SoundEvents.BLOCK_LAVA_AMBIENT, 0.2F + rand.nextFloat() * 0.2F,
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0.6F + rand.nextFloat() * 0.15F);
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@@ -50,7 +41,7 @@ public class EntityDecay extends EntityMagicConstruct {
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// damaged each tick.
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// In this case, we do want particles to be shown.
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if(!target.isPotionActive(WizardryPotions.decay))
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target.addPotionEffect(new PotionEffect(WizardryPotions.decay, LIFETIME, 0));
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target.addPotionEffect(new PotionEffect(WizardryPotions.decay, lifetime, 0));
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}
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}
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@@ -67,23 +58,15 @@ public class EntityDecay extends EntityMagicConstruct {
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}
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}
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protected void entityInit(){
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}
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@Override protected void entityInit(){}
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@Override protected void readEntityFromNBT(NBTTagCompound nbttagcompound){}
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@Override protected void writeEntityToNBT(NBTTagCompound nbttagcompound){}
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@Override
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protected void readEntityFromNBT(NBTTagCompound nbttagcompound){
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}
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@Override
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protected void writeEntityToNBT(NBTTagCompound nbttagcompound){
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}
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/**
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* Checks using a Vec3dd to determine if this entity is within range of that vector to be rendered. Args: Vec3dD
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*/
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public boolean isInRangeToRenderVec3dD(Vec3d par1Vec3d){
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public boolean isInRangeToRenderDist(double distance){
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return true;
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}
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}
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