Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring
- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible. - Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes. - Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes. - Completes the transfer of particle spawning to the ParticleBuilder system.
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@@ -20,40 +20,34 @@ public class EntityForcefield extends EntityMagicConstruct {
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super(world);
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this.height = 6;
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this.width = 6;
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this.setEntityBoundingBox(new AxisAlignedBB(this.posX - 3, this.posY - 3, this.posZ - 3, this.posX + 3,
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this.posY + 3, this.posZ + 3));
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}
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public EntityForcefield(World world, double x, double y, double z, EntityLivingBase caster, int lifetime){
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// y-3 because it needs to be centred on the given position
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// Damage multiplier is 1 because forcefields do no damage!
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super(world, x, y - 3, z, caster, lifetime, 1.0f);
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this.height = 6;
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this.width = 6;
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this.setEntityBoundingBox(new AxisAlignedBB(this.posX - 3, this.posY - 3, this.posZ - 3, this.posX + 3,
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this.posY + 3, this.posZ + 3));
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this.setEntityBoundingBox(new AxisAlignedBB(posX - 3, posY - 3, posZ - 3, posX + 3, posY + 3, posZ + 3));
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}
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@Override
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public boolean canBeCollidedWith(){
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return !this.isDead;
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}
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public AxisAlignedBB getCollisionBox(Entity par1Entity){
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return par1Entity.getEntityBoundingBox();
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@Override
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public AxisAlignedBB getCollisionBox(Entity entity){
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return entity.getEntityBoundingBox();
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}
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@Override
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public void onUpdate(){
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super.onUpdate();
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if(!this.world.isRemote){
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List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius(3.5, this.posX, this.posY + 3,
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this.posZ, this.world);
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// TESTME: This used to say posY+3, but I'm pretty sure that's wrong because of how the bounding box was set...
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List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius(3.5, posX, posY, posZ, world);
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for(EntityLivingBase target : targets){
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if(this.isValidTarget(target)){
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double multiplier = (3.5 - target.getDistance(this.posX, this.posY + 3, this.posZ)) * 0.1;
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double multiplier = (3.5 - target.getDistance(this.posX, this.posY, this.posZ)) * 0.1;
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target.addVelocity((target.posX - this.posX) * multiplier,
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(target.posY - (this.posY + 3)) * multiplier, (target.posZ - this.posZ) * multiplier);
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(target.posY - this.posY) * multiplier, (target.posZ - this.posZ) * multiplier);
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// Player motion is handled on that player's client so needs packets
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if(target instanceof EntityPlayerMP){
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((EntityPlayerMP)target).connection.sendPacket(new SPacketEntityVelocity(target));
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@@ -78,19 +72,18 @@ public class EntityForcefield extends EntityMagicConstruct {
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}
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}
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public boolean attackEntityFrom(DamageSource source, float par2){
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@Override
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public boolean attackEntityFrom(DamageSource source, float damage){
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if(source != null && source.getImmediateSource() != null){
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// Now works for any source of damage.
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source.getImmediateSource().playSound(WizardrySounds.SPELL_DEFLECTION, 0.3f, 1.3f);
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}
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super.attackEntityFrom(source, par2);
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super.attackEntityFrom(source, damage);
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return false;
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}
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/**
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* Return whether this entity should be rendered as on fire.
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*/
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@Override
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public boolean canRenderOnFire(){
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return false;
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}
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