Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring

- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible.
- Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes.
- Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes.
- Completes the transfer of particle spawning to the ParticleBuilder system.
This commit is contained in:
Electroblob
2018-06-20 22:25:54 +01:00
parent b6400c72a7
commit 29261082f1
222 changed files with 4412 additions and 9016 deletions
@@ -16,12 +16,7 @@ public class EntityIceSpike extends EntityMagicConstruct {
this.setSize(0.5f, 1.0f);
}
public EntityIceSpike(World world, double x, double y, double z, EntityLivingBase caster, int lifetime,
float damageMultiplier){
super(world, x, y, z, caster, lifetime, damageMultiplier);
this.setSize(0.5f, 1.0f);
}
@Override
public void onUpdate(){
if(lifetime - this.ticksExisted < 15){