Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring

- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible.
- Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes.
- Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes.
- Completes the transfer of particle spawning to the ParticleBuilder system.
This commit is contained in:
Electroblob
2018-06-20 22:25:54 +01:00
parent b6400c72a7
commit 29261082f1
222 changed files with 4412 additions and 9016 deletions
@@ -37,61 +37,20 @@ public class EntityIceGiant extends EntityIronGolem implements ISummonedCreature
private UUID casterUUID;
// Setter + getter implementations
@Override
public int getLifetime(){
return lifetime;
}
@Override public int getLifetime(){ return lifetime; }
@Override public void setLifetime(int lifetime){ this.lifetime = lifetime; }
@Override public WeakReference<EntityLivingBase> getCasterReference(){ return casterReference; }
@Override public void setCasterReference(WeakReference<EntityLivingBase> reference){ casterReference = reference; }
@Override public UUID getCasterUUID(){ return casterUUID; }
@Override public void setCasterUUID(UUID uuid){ this.casterUUID = uuid; }
@Override
public void setLifetime(int lifetime){
this.lifetime = lifetime;
}
@Override
public WeakReference<EntityLivingBase> getCasterReference(){
return casterReference;
}
@Override
public void setCasterReference(WeakReference<EntityLivingBase> reference){
casterReference = reference;
}
@Override
public UUID getCasterUUID(){
return casterUUID;
}
@Override
public void setCasterUUID(UUID uuid){
this.casterUUID = uuid;
}
/**
* Default shell constructor, only used by client. Lifetime defaults arbitrarily to 600, but this doesn't matter
* because the client side entity immediately gets the lifetime value copied over to it by this class anyway. When
* extending this class, you must override this constructor or Minecraft won't like it, but there's no need to do
* anything inside it other than call super().
*/
/** Creates a new ice giant in the given world. */
public EntityIceGiant(World world){
super(world);
this.setSize(1.4F, 2.9F);
this.experienceValue = 0;
}
/**
* Set lifetime to -1 to allow this creature to last forever. This constructor should be overridden when extending
* this class (be sure to call super()) so that AI and other things can be added.
*/
public EntityIceGiant(World world, double x, double y, double z, EntityLivingBase caster, int lifetime){
super(world);
this.setSize(1.4F, 2.9F);
this.setPosition(x, y, z);
this.casterReference = new WeakReference<EntityLivingBase>(caster);
this.experienceValue = 0;
this.lifetime = lifetime;
}
@Override
protected void initEntityAI(){
this.getNavigator().getNodeProcessor().setCanSwim(false);
@@ -108,19 +67,9 @@ public class EntityIceGiant extends EntityIronGolem implements ISummonedCreature
// EntityIronGolem overrides
@Override
protected void updateAITasks(){
} // Disables home-checking
@Override
public Village getVillage(){
return null;
}
@Override
public int getHoldRoseTick(){
return 0;
}
@Override protected void updateAITasks(){} // Disables home-checking
@Override public Village getVillage(){ return null; }
@Override public int getHoldRoseTick(){ return 0; }
// Implementations
@@ -137,20 +86,21 @@ public class EntityIceGiant extends EntityIronGolem implements ISummonedCreature
@Override
public void onSpawn(){
this.spawnParticleEffect();
}
@Override
public void onDespawn(){
this.playSound(WizardrySounds.SPELL_FREEZE, 1.0f, 1.0f);
this.spawnParticleEffect();
}
private void spawnParticleEffect(){
if(this.world.isRemote){
for(int i = 0; i < 30; i++){
float brightness = 0.5f + (rand.nextFloat() / 2);
ParticleBuilder.create(Type.SPARKLE)
.pos(this.posX - 1 + rand.nextDouble() * 2, this.posY + rand.nextDouble() * 3, this.posZ - 1 + rand.nextDouble() * 2)
.vel(0, -0.02, 0)
.lifetime(12 + rand.nextInt(8))
.colour(brightness, brightness + 0.1f, 1.0f)
.spawn(world);
ParticleBuilder.create(Type.SPARKLE, this).vel(0, -0.02, 0).lifetime(12 + rand.nextInt(8))
.colour(brightness, brightness + 0.1f, 1.0f).spawn(world);
}
}
}
@@ -161,9 +111,7 @@ public class EntityIceGiant extends EntityIronGolem implements ISummonedCreature
super.onLivingUpdate();
if(this.world.isRemote){
ParticleBuilder.create(Type.SNOW)
.pos(this.posX - 1 + rand.nextDouble() * 2, this.posY + rand.nextDouble() * 3, this.posZ - 1 + rand.nextDouble() * 2)
.spawn(world);
ParticleBuilder.create(Type.SNOW, this).spawn(world);
}
}
@@ -207,36 +155,13 @@ public class EntityIceGiant extends EntityIronGolem implements ISummonedCreature
// Recommended overrides
@Override
protected int getExperiencePoints(EntityPlayer player){
return 0;
}
@Override
protected boolean canDropLoot(){
return false;
}
@Override
protected Item getDropItem(){
return null;
}
@Override
protected ResourceLocation getLootTable(){
return null;
}
@Override
public boolean canPickUpLoot(){
return false;
}
// This vanilla method has nothing to do with the custom onDespawn() method.
@Override
protected boolean canDespawn(){
return false;
}
@Override protected int getExperiencePoints(EntityPlayer player){ return 0; }
@Override protected boolean canDropLoot(){ return false; }
@Override protected Item getDropItem(){ return null; }
@Override protected ResourceLocation getLootTable(){ return null; }
@Override public boolean canPickUpLoot(){ return false; }
// This vanilla method has nothing to do with the custom despawn() method.
@Override protected boolean canDespawn(){ return false; }
@Override
public boolean canAttackClass(Class<? extends EntityLivingBase> entityType){