Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring

- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible.
- Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes.
- Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes.
- Completes the transfer of particle spawning to the ParticleBuilder system.
This commit is contained in:
Electroblob
2018-06-20 22:25:54 +01:00
parent b6400c72a7
commit 29261082f1
222 changed files with 4412 additions and 9016 deletions
@@ -36,29 +36,12 @@ public class EntityZombieMinion extends EntityZombie implements ISummonedCreatur
@Override public UUID getCasterUUID(){ return casterUUID; }
@Override public void setCasterUUID(UUID uuid){ this.casterUUID = uuid; }
/**
* Default shell constructor, only used by client. Lifetime defaults arbitrarily to 600, but this doesn't matter
* because the client side entity immediately gets the lifetime value copied over to it by this class anyway. When
* extending this class, you must override this constructor or Minecraft won't like it, but there's no need to do
* anything inside it other than call super().
*/
/** Creates a new zombie minion in the given world. */
public EntityZombieMinion(World world){
super(world);
this.experienceValue = 0;
}
/**
* Set lifetime to -1 to allow this creature to last forever. This constructor should be overridden when extending
* this class (be sure to call super()) so that AI and other things can be added.
*/
public EntityZombieMinion(World world, double x, double y, double z, EntityLivingBase caster, int lifetime){
super(world);
this.setPosition(x, y, z);
this.casterReference = new WeakReference<EntityLivingBase>(caster);
this.experienceValue = 0;
this.lifetime = lifetime;
}
// EntityZombie overrides (EntityZombie is a long class so there are lots of these)
@Override