Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring

- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible.
- Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes.
- Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes.
- Completes the transfer of particle spawning to the ParticleBuilder system.
This commit is contained in:
Electroblob
2018-06-20 22:25:54 +01:00
parent b6400c72a7
commit 29261082f1
222 changed files with 4412 additions and 9016 deletions
@@ -3,27 +3,15 @@ package electroblob.wizardry.entity.projectile;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.MagicDamage.DamageType;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.init.SoundEvents;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.World;
public class EntityFirebolt extends EntityMagicProjectile {
public EntityFirebolt(World par1World){
super(par1World);
}
public EntityFirebolt(World par1World, EntityLivingBase par2EntityLivingBase){
super(par1World, par2EntityLivingBase);
}
public EntityFirebolt(World par1World, EntityLivingBase par2EntityLivingBase, float damageMultiplier){
super(par1World, par2EntityLivingBase, damageMultiplier);
}
public EntityFirebolt(World par1World, double par2, double par4, double par6){
super(par1World, par2, par4, par6);
public EntityFirebolt(World world){
super(world);
}
@Override
@@ -72,17 +60,11 @@ public class EntityFirebolt extends EntityMagicProjectile {
}
}
/**
* Gets the amount of gravity to apply to the thrown entity with each tick.
*/
@Override
protected float getGravityVelocity(){
return 0.0F;
public boolean hasNoGravity(){
return true;
}
/**
* Return whether this entity should be rendered as on fire.
*/
@Override
public boolean canRenderOnFire(){
return false;