Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring

- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible.
- Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes.
- Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes.
- Completes the transfer of particle spawning to the ParticleBuilder system.
This commit is contained in:
Electroblob
2018-06-20 22:25:54 +01:00
parent b6400c72a7
commit 29261082f1
222 changed files with 4412 additions and 9016 deletions
@@ -1,6 +1,5 @@
package electroblob.wizardry.spell;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.constants.SpellType;
import electroblob.wizardry.constants.Tier;
@@ -9,115 +8,81 @@ import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.ParticleBuilder.Type;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.SoundEvents;
import net.minecraft.item.EnumAction;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public class Bubble extends Spell {
public class Bubble extends SpellRay {
public Bubble(){
super(Tier.APPRENTICE, 15, Element.EARTH, "bubble", SpellType.ATTACK, 20, EnumAction.NONE, false);
super("bubble", Tier.APPRENTICE, Element.EARTH, SpellType.ATTACK, 15, 20, false, 10, WizardrySounds.SPELL_ICE);
this.soundValues(0.5f, 1.1f, 0.2f);
}
@Override
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
// This spell uses more than one sound, so this is required...
boolean flag = super.cast(world, caster, hand, ticksInUse, modifiers);
if(flag) WizardryUtilities.playSoundAtPlayer(caster, SoundEvents.ENTITY_GENERIC_SWIM, 1, 1 + 0.2f * world.rand.nextFloat());
return flag;
}
Vec3d look = caster.getLookVec();
@Override
public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target, SpellModifiers modifiers){
boolean flag = super.cast(world, caster, hand, ticksInUse, target, modifiers);
if(flag) caster.playSound(SoundEvents.ENTITY_GENERIC_SWIM, 1.0F, world.rand.nextFloat() * 0.2F + 1.0F);
return flag;
}
RayTraceResult rayTrace = WizardryUtilities.standardEntityRayTrace(world, caster,
10 * modifiers.get(WizardryItems.range_upgrade));
if(rayTrace != null && rayTrace.typeOfHit == RayTraceResult.Type.ENTITY && WizardryUtilities.isLiving(rayTrace.entityHit)){
EntityLivingBase entity = (EntityLivingBase)rayTrace.entityHit;
@Override
protected boolean onEntityHit(World world, Entity target, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
if(WizardryUtilities.isLiving(target)){
if(!world.isRemote){
entity.attackEntityFrom(MagicDamage.causeDirectMagicDamage(caster, DamageType.MAGIC),
1.0f * modifiers.get(SpellModifiers.DAMAGE));
// Deprecated in favour of entity riding method
// entity.addPotionEffect(new PotionEffect(Wizardry.bubblePotion, 200, 0));
EntityBubble entitybubble = new EntityBubble(world, entity.posX, entity.posY, entity.posZ, caster,
(int)(200 * modifiers.get(WizardryItems.duration_upgrade)), false,
modifiers.get(SpellModifiers.DAMAGE));
world.spawnEntity(entitybubble);
entity.startRiding(entitybubble);
// Deals a small amount damage so the target counts as being hit by the caster
target.attackEntityFrom(MagicDamage.causeDirectMagicDamage(caster, DamageType.MAGIC), 1);
EntityBubble bubble = new EntityBubble(world);
bubble.setPosition(target.posX, target.posY, target.posZ);
bubble.setCaster(caster);
bubble.lifetime = ((int)(200 * modifiers.get(WizardryItems.duration_upgrade)));
bubble.isDarkOrb = false;
bubble.damageMultiplier = modifiers.get(SpellModifiers.POTENCY);
world.spawnEntity(bubble);
target.startRiding(bubble);
}
}
if(world.isRemote){
for(int i = 1; i < (int)(25 * modifiers.get(WizardryItems.range_upgrade)); i += 2){
double x1 = caster.posX + look.x * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
double y1 = WizardryUtilities.getPlayerEyesPos(caster) - 0.4f + look.y * i / 2
+ world.rand.nextFloat() / 5 - 0.1f;
double z1 = caster.posZ + look.z * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
world.spawnParticle(EnumParticleTypes.WATER_SPLASH, x1, y1, z1, 0.0d, 0.0d, 0.0d);
Wizardry.proxy.spawnParticle(Type.MAGIC_BUBBLE, world, x1, y1, z1, 0.0d, 0.0d, 0.0d, 0);
}
}
caster.swingArm(hand);
WizardryUtilities.playSoundAtPlayer(caster, SoundEvents.ENTITY_GENERIC_SWIM, 1.0F,
world.rand.nextFloat() * 0.2F + 1.0F);
WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_ICE, 0.5F,
world.rand.nextFloat() * 0.2F + 1.0F);
return true;
}
@Override
public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target,
SpellModifiers modifiers){
if(target != null){
if(!world.isRemote){
target.attackEntityFrom(MagicDamage.causeDirectMagicDamage(caster, DamageType.MAGIC),
1.0f * modifiers.get(SpellModifiers.DAMAGE));
// Deprecated in favour of entity riding method
// entity.addPotionEffect(new PotionEffect(Wizardry.bubblePotion, 200, 0));
EntityBubble entitybubble = new EntityBubble(world, target.posX, target.posY, target.posZ, caster,
(int)(200 * modifiers.get(WizardryItems.duration_upgrade)), false,
modifiers.get(SpellModifiers.DAMAGE));
world.spawnEntity(entitybubble);
target.startRiding(entitybubble);
}
if(world.isRemote){
double dx = (target.posX - caster.posX) / caster.getDistance(target);
double dy = (target.posY - caster.posY) / caster.getDistance(target);
double dz = (target.posZ - caster.posZ) / caster.getDistance(target);
for(int i = 1; i < (int)(25 * modifiers.get(WizardryItems.range_upgrade)); i += 2){
double x1 = caster.posX + dx * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
double y1 = caster.posY + caster.getEyeHeight() - 0.4f + dy * i / 2 + world.rand.nextFloat() / 5
- 0.1f;
double z1 = caster.posZ + dz * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
world.spawnParticle(EnumParticleTypes.WATER_SPLASH, x1, y1, z1, 0.0d, 0.0d, 0.0d);
Wizardry.proxy.spawnParticle(Type.MAGIC_BUBBLE, world, x1, y1, z1, 0.0d, 0.0d, 0.0d,
0);
}
}
caster.swingArm(hand);
caster.playSound(SoundEvents.ENTITY_GENERIC_SWIM, 1.0F, world.rand.nextFloat() * 0.2F + 1.0F);
caster.playSound(WizardrySounds.SPELL_ICE, 0.5F, world.rand.nextFloat() * 0.2F + 1.0F);
return true;
}
protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
return false;
}
@Override
public boolean canBeCastByNPCs(){
protected boolean onMiss(World world, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
return true;
}
@Override
protected void spawnParticle(World world, double x, double y, double z, double vx, double vy, double vz){
world.spawnParticle(EnumParticleTypes.WATER_SPLASH, x, y, z, 0, 0, 0);
ParticleBuilder.create(Type.MAGIC_BUBBLE).pos(x, y, z).spawn(world);
}
}