Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring
- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible. - Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes. - Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes. - Completes the transfer of particle spawning to the ParticleBuilder system.
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@@ -2,181 +2,116 @@ package electroblob.wizardry.spell;
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import java.util.List;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.constants.Element;
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import electroblob.wizardry.constants.SpellType;
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import electroblob.wizardry.constants.Tier;
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import electroblob.wizardry.entity.EntityArc;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.util.MagicDamage;
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import electroblob.wizardry.util.MagicDamage.DamageType;
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import electroblob.wizardry.util.ParticleBuilder;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.ParticleBuilder.Type;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.item.EntityArmorStand;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.EnumAction;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.EnumParticleTypes;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.text.TextComponentTranslation;
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import net.minecraft.world.World;
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public class ChainLightning extends Spell {
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public class ChainLightning extends SpellRay {
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private static final float PRIMARY_DAMAGE = 10;
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private static final float SECONDARY_DAMAGE = 8;
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private static final float TERTIARY_DAMAGE = 6;
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private static final double PRIMARY_RANGE = 10;
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private static final double SECONDARY_RANGE = 5;
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private static final double TERTIARY_RANGE = 5;
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private static final int SECONDARY_MAX_TARGETS = 5;
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private static final int TERTIARY_MAX_TARGETS = 2; // This is per secondary target, giving 10 in total
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public ChainLightning(){
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super(Tier.ADVANCED, 25, Element.LIGHTNING, "chain_lightning", SpellType.ATTACK, 50, EnumAction.NONE, false);
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super("chain_lightning", Tier.ADVANCED, Element.LIGHTNING, SpellType.ATTACK, 25, 50, false, PRIMARY_RANGE, null);
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
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// First shot has range 10 (this is the only range affected by upgrades) and does 5 hearts of damage.
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// Chains to up to 5 secondary targets within a range of 5 of the primary target, and then to up to 2
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// tertiary targets per secondary target within a range of 5 of that. Secondary targets are dealt 4 hearts
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// of damage; tertiary targets are dealt 3 hearts of damage.
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RayTraceResult rayTrace = WizardryUtilities.standardEntityRayTrace(world, caster,
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10 * modifiers.get(WizardryItems.range_upgrade), 8.0f);
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protected boolean onEntityHit(World world, Entity target, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
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// Anything can be attacked with the initial arc, because the player has control over where it goes. If they
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// hit a minion or an ally, it's their problem!
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if(rayTrace != null && rayTrace.entityHit != null && WizardryUtilities.isLiving(rayTrace.entityHit)){
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if(WizardryUtilities.isLiving(target)){
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Entity target = rayTrace.entityHit;
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if(!world.isRemote){
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EntityArc arc = new EntityArc(world);
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arc.setEndpointCoords(caster.posX, caster.posY + caster.height / 2, caster.posZ, target.posX,
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target.posY + target.height / 2, target.posZ);
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world.spawnEntity(arc);
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}else{
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for(int i = 0; i < 8; i++){
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Wizardry.proxy.spawnParticle(Type.SPARK, world,
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target.posX + world.rand.nextFloat() - 0.5,
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target.getEntityBoundingBox().minY + target.height / 2 + world.rand.nextFloat() * 2 - 1,
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target.posZ + world.rand.nextFloat() - 0.5, 0, 0, 0, 3);
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world.spawnParticle(EnumParticleTypes.SMOKE_LARGE, target.posX + world.rand.nextFloat() - 0.5,
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target.getEntityBoundingBox().minY + target.height / 2 + world.rand.nextFloat() * 2 - 1,
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target.posZ + world.rand.nextFloat() - 0.5, 0, 0, 0);
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}
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}
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target.playSound(WizardrySounds.SPELL_SPARK, 1.0F, world.rand.nextFloat() * 0.4F + 1.5F);
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if(MagicDamage.isEntityImmune(DamageType.SHOCK, target)){
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if(!world.isRemote) caster.sendMessage(new TextComponentTranslation("spell.resist", target.getName(),
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this.getNameForTranslationFormatted()));
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}else{
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target.attackEntityFrom(MagicDamage.causeDirectMagicDamage(caster, DamageType.SHOCK),
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10.0f * modifiers.get(SpellModifiers.DAMAGE));
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}
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electrocute(world, caster, caster, target, PRIMARY_DAMAGE * modifiers.get(SpellModifiers.POTENCY));
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// Secondary chaining effect
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double seekerRange = 5.0d;
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List<EntityLivingBase> secondaryTargets = WizardryUtilities.getEntitiesWithinRadius(seekerRange,
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List<EntityLivingBase> secondaryTargets = WizardryUtilities.getEntitiesWithinRadius(SECONDARY_RANGE,
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target.posX, target.posY + target.height / 2, target.posZ, world);
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secondaryTargets.removeIf(e -> e instanceof EntityArmorStand);
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for(int i = 0; i < Math.min(secondaryTargets.size(), 5); i++){
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secondaryTargets.remove(target);
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secondaryTargets.removeIf(e -> !WizardryUtilities.isLiving(e));
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secondaryTargets.removeIf(e -> !WizardryUtilities.isValidTarget(caster, e));
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if(secondaryTargets.size() > SECONDARY_MAX_TARGETS) secondaryTargets = secondaryTargets.subList(0, SECONDARY_MAX_TARGETS);
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EntityLivingBase secondaryTarget = secondaryTargets.get(i);
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for(EntityLivingBase secondaryTarget : secondaryTargets){
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if(secondaryTarget != target && WizardryUtilities.isValidTarget(caster, secondaryTarget)){
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electrocute(world, caster, target, secondaryTarget,
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SECONDARY_DAMAGE * modifiers.get(SpellModifiers.POTENCY));
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if(!world.isRemote){
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EntityArc arc = new EntityArc(world);
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arc.setEndpointCoords(target.posX, target.posY + target.height / 2, target.posZ,
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secondaryTarget.posX, secondaryTarget.posY + secondaryTarget.height / 2,
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secondaryTarget.posZ);
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world.spawnEntity(arc);
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}else{
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for(int j = 0; j < 8; j++){
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Wizardry.proxy.spawnParticle(Type.SPARK, world,
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secondaryTarget.posX + world.rand.nextFloat() - 0.5,
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secondaryTarget.getEntityBoundingBox().minY + secondaryTarget.height / 2
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+ world.rand.nextFloat() * 2 - 1,
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secondaryTarget.posZ + world.rand.nextFloat() - 0.5, 0, 0, 0, 3);
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world.spawnParticle(EnumParticleTypes.SMOKE_LARGE,
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secondaryTarget.posX + world.rand.nextFloat() - 0.5,
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secondaryTarget.getEntityBoundingBox().minY + secondaryTarget.height / 2
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+ world.rand.nextFloat() * 2 - 1,
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secondaryTarget.posZ + world.rand.nextFloat() - 0.5, 0, 0, 0);
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}
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}
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// Tertiary chaining effect
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secondaryTarget.playSound(WizardrySounds.SPELL_SPARK, 1.0F, world.rand.nextFloat() * 0.4F + 1.5F);
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List<EntityLivingBase> tertiaryTargets = WizardryUtilities.getEntitiesWithinRadius(TERTIARY_RANGE,
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secondaryTarget.posX, secondaryTarget.posY + secondaryTarget.height / 2,
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secondaryTarget.posZ, world);
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if(MagicDamage.isEntityImmune(DamageType.SHOCK, secondaryTarget)){
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if(!world.isRemote) caster.sendMessage(new TextComponentTranslation("spell.resist",
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secondaryTarget.getName(), this.getNameForTranslationFormatted()));
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}else{
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secondaryTarget.attackEntityFrom(MagicDamage.causeDirectMagicDamage(caster, DamageType.SHOCK),
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8.0f * modifiers.get(SpellModifiers.DAMAGE));
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}
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tertiaryTargets.remove(target);
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tertiaryTargets.removeAll(secondaryTargets);
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tertiaryTargets.removeIf(e -> !WizardryUtilities.isLiving(e));
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tertiaryTargets.removeIf(e -> !WizardryUtilities.isValidTarget(caster, e));
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if(tertiaryTargets.size() > TERTIARY_MAX_TARGETS) tertiaryTargets = tertiaryTargets.subList(0, TERTIARY_MAX_TARGETS);
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// Tertiary chaining effect
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List<EntityLivingBase> tertiaryTargets = WizardryUtilities.getEntitiesWithinRadius(seekerRange,
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secondaryTarget.posX, secondaryTarget.posY + secondaryTarget.height / 2,
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secondaryTarget.posZ, world);
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tertiaryTargets.removeIf(e -> e instanceof EntityArmorStand);
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for(int j = 0; j < Math.min(tertiaryTargets.size(), 2); j++){
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EntityLivingBase tertiaryTarget = (EntityLivingBase)tertiaryTargets.get(j);
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if(tertiaryTarget != target && !secondaryTargets.contains(tertiaryTarget)
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&& WizardryUtilities.isValidTarget(caster, tertiaryTarget)){
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if(!world.isRemote){
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EntityArc arc = new EntityArc(world);
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arc.setEndpointCoords(secondaryTarget.posX,
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secondaryTarget.posY + secondaryTarget.height / 2, secondaryTarget.posZ,
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tertiaryTarget.posX, tertiaryTarget.posY + tertiaryTarget.height / 2,
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tertiaryTarget.posZ);
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world.spawnEntity(arc);
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}else{
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for(int k = 0; k < 8; k++){
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Wizardry.proxy.spawnParticle(Type.SPARK, world,
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tertiaryTarget.posX + world.rand.nextFloat() - 0.5,
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tertiaryTarget.getEntityBoundingBox().minY + tertiaryTarget.height / 2
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+ world.rand.nextFloat() * 2 - 1,
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tertiaryTarget.posZ + world.rand.nextFloat() - 0.5, 0, 0, 0, 3);
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world.spawnParticle(EnumParticleTypes.SMOKE_LARGE,
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tertiaryTarget.posX + world.rand.nextFloat() - 0.5,
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tertiaryTarget.getEntityBoundingBox().minY + tertiaryTarget.height / 2
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+ world.rand.nextFloat() * 2 - 1,
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tertiaryTarget.posZ + world.rand.nextFloat() - 0.5, 0, 0, 0);
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}
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}
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tertiaryTarget.playSound(WizardrySounds.SPELL_SPARK, 1.0F,
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world.rand.nextFloat() * 0.4F + 1.5F);
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if(MagicDamage.isEntityImmune(DamageType.SHOCK, tertiaryTarget)){
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if(!world.isRemote) caster.sendMessage(new TextComponentTranslation("spell.resist",
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tertiaryTarget.getName(), this.getNameForTranslationFormatted()));
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}else{
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tertiaryTarget.attackEntityFrom(
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MagicDamage.causeDirectMagicDamage(caster, DamageType.SHOCK),
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6.0f * modifiers.get(SpellModifiers.DAMAGE));
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}
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}
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}
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for(EntityLivingBase tertiaryTarget : tertiaryTargets){
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electrocute(world, caster, secondaryTarget, tertiaryTarget,
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TERTIARY_DAMAGE * modifiers.get(SpellModifiers.POTENCY));
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}
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}
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caster.swingArm(hand);
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return true;
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}
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return false;
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}
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@Override
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protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
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return false;
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}
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@Override
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protected boolean onMiss(World world, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
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return false;
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}
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private void electrocute(World world, Entity caster, Entity origin, Entity target, float damage){
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if(MagicDamage.isEntityImmune(DamageType.SHOCK, target)){
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if(!world.isRemote) caster.sendMessage(new TextComponentTranslation("spell.resist", target.getName(),
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this.getNameForTranslationFormatted()));
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}else{
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target.attackEntityFrom(MagicDamage.causeDirectMagicDamage(caster, DamageType.SHOCK), damage);
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}
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if(!world.isRemote){
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EntityArc arc = new EntityArc(world);
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arc.setEndpointCoords(caster.posX, caster.getEntityBoundingBox().minY + caster.height / 2, caster.posZ,
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target.posX, target.getEntityBoundingBox().minY + target.height / 2, target.posZ);
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world.spawnEntity(arc);
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}else{
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ParticleBuilder.spawnShockParticles(world, target.posX, target.getEntityBoundingBox().minY + target.height/2, target.posZ);
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}
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target.playSound(WizardrySounds.SPELL_SPARK, 1, 1.5f + 0.4f * world.rand.nextFloat());
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}
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}
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