Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring
- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible. - Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes. - Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes. - Completes the transfer of particle spawning to the ParticleBuilder system.
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@@ -1,77 +1,28 @@
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package electroblob.wizardry.spell;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.constants.Element;
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import electroblob.wizardry.constants.SpellType;
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import electroblob.wizardry.constants.Tier;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.ParticleBuilder.Type;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.EnumAction;
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import net.minecraft.util.EnumHand;
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import net.minecraft.world.World;
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public class CureEffects extends Spell {
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public class CureEffects extends SpellBuff {
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public CureEffects(){
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super(Tier.APPRENTICE, 25, Element.HEALING, "cure_effects", SpellType.DEFENCE, 40, EnumAction.BOW, false);
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super("cure_effects", Tier.APPRENTICE, Element.HEALING, SpellType.DEFENCE, 25, 40, WizardrySounds.SPELL_HEAL, 0.8f, 0.8f, 1);
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this.soundValues(0.7f, 1.2f, 0.4f);
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
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if(world.isRemote){
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for(int i = 0; i < 10; i++){
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double x1 = (double)((float)caster.posX + world.rand.nextFloat() * 2 - 1.0F);
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double y1 = (double)((float)WizardryUtilities.getPlayerEyesPos(caster) - 0.5F + world.rand.nextFloat());
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double z1 = (double)((float)caster.posZ + world.rand.nextFloat() * 2 - 1.0F);
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Wizardry.proxy.spawnParticle(Type.SPARKLE, world, x1, y1, z1, 0, 0.1F, 0,
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48 + world.rand.nextInt(12), 0.6f, 0.6f, 1.0f);
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}
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}
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protected boolean applyEffects(EntityLivingBase caster, SpellModifiers modifiers){
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if(!caster.getActivePotionEffects().isEmpty()){
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caster.clearActivePotions();
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WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_HEAL, 0.7F,
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world.rand.nextFloat() * 0.4F + 1.0F);
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return true;
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}
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// Fixes the sound not playing in first person.
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if(world.isRemote) WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_HEAL, 0.7F,
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world.rand.nextFloat() * 0.4F + 1.0F);
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return false;
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}
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@Override
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public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target,
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SpellModifiers modifiers){
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if(!caster.getActivePotionEffects().isEmpty()){
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caster.clearActivePotions();
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if(world.isRemote){
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for(int i = 0; i < 10; i++){
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double x1 = (double)((float)caster.posX + world.rand.nextFloat() * 2 - 1.0F);
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double y1 = (double)((float)caster.posY + caster.getEyeHeight() - 0.5F + world.rand.nextFloat());
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double z1 = (double)((float)caster.posZ + world.rand.nextFloat() * 2 - 1.0F);
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Wizardry.proxy.spawnParticle(Type.SPARKLE, world, x1, y1, z1, 0, 0.1F, 0,
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48 + world.rand.nextInt(12), 0.6f, 0.6f, 1.0f);
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}
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}
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caster.playSound(WizardrySounds.SPELL_HEAL, 0.7F, world.rand.nextFloat() * 0.4F + 1.0F);
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return true;
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}
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return false;
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}
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@Override
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public boolean canBeCastByNPCs(){
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return true;
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}
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}
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