Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring
- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible. - Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes. - Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes. - Completes the transfer of particle spawning to the ParticleBuilder system.
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@@ -17,71 +17,55 @@ import net.minecraft.world.World;
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public class Decoy extends Spell {
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public Decoy(){
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super(Tier.ADVANCED, 40, Element.SORCERY, "decoy", SpellType.UTILITY, 200, EnumAction.BOW, false);
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super("decoy", Tier.ADVANCED, Element.SORCERY, SpellType.UTILITY, 40, 200, EnumAction.BOW, false);
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}
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@Override public boolean canBeCastByNPCs(){ return true; }
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
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// Determines whether the caster moves left and the decoy moves right, or vice versa.
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// Uses the synchronised entity id to ensure it is consistent on client and server, but not always the same.
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double splitSpeed = caster.getEntityId() % 2 == 0 ? 0.3 : -0.3;
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if(!world.isRemote){
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EntityDecoy decoy = new EntityDecoy(world, caster.posX, caster.posY, caster.posZ, caster, 600);
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decoy.setLocationAndAngles(caster.posX, caster.posY, caster.posZ, caster.rotationYaw, caster.rotationPitch);
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decoy.addVelocity(-caster.getLookVec().z * splitSpeed, 0, caster.getLookVec().x * splitSpeed);
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// Ignores the show names setting, since this would allow a player to easily detect a decoy
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decoy.setCustomNameTag(caster.getName());
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world.spawnEntity(decoy);
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// Tricks any mobs that are targeting the caster into targeting the decoy instead.
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for(EntityLiving creature : WizardryUtilities.getEntitiesWithinRadius(16, caster.posX, caster.posY,
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caster.posZ, world, EntityLiving.class)){
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// More likely to trick mobs the higher the damage multiplier. Starts off at 50%.
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if(world.rand.nextInt((int)(6 * modifiers.get(SpellModifiers.DAMAGE))) < 3){
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if(creature.getAttackTarget() == caster) creature.setAttackTarget(decoy);
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}
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}
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}
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caster.addVelocity(caster.getLookVec().z * splitSpeed, 0, -caster.getLookVec().x * splitSpeed);
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WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_CONJURATION, 1.0F,
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0.4F / (world.rand.nextFloat() * 0.4F + 0.8F));
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spawnDecoy(world, caster, modifiers, splitSpeed);
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WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_CONJURATION, 1.0F, 0.4F / (world.rand.nextFloat() * 0.4F + 0.8F));
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return true;
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}
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@Override
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public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target,
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SpellModifiers modifiers){
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public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target, SpellModifiers modifiers){
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// Determines whether the caster moves left and the decoy moves right, or vice versa.
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double splitSpeed = world.rand.nextBoolean() ? 0.3 : -0.3;
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if(!world.isRemote){
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EntityDecoy decoy = new EntityDecoy(world, caster.posX, caster.posY, caster.posZ, caster, 600);
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decoy.setLocationAndAngles(caster.posX, caster.posY, caster.posZ, caster.rotationYaw, caster.rotationPitch);
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decoy.addVelocity(-caster.getLookVec().z * splitSpeed, 0, caster.getLookVec().x * splitSpeed);
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world.spawnEntity(decoy);
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// Tricks any mobs that are targeting the caster into targeting the decoy instead.
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for(EntityLiving creature : WizardryUtilities.getEntitiesWithinRadius(16, caster.posX, caster.posY,
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caster.posZ, world, EntityLiving.class)){
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// More likely to trick mobs the higher the damage multiplier. Starts off at 50%.
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if(world.rand.nextInt((int)(6 * modifiers.get(SpellModifiers.DAMAGE))) < 3){
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if(creature.getAttackTarget() == caster) creature.setAttackTarget(decoy);
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}
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}
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}
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caster.addVelocity(caster.getLookVec().z * splitSpeed, 0, -caster.getLookVec().x * splitSpeed);
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spawnDecoy(world, caster, modifiers, splitSpeed);
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caster.playSound(WizardrySounds.SPELL_CONJURATION, 1.0F, 0.4F / (world.rand.nextFloat() * 0.4F + 0.8F));
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return true;
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}
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private void spawnDecoy(World world, EntityLivingBase caster, SpellModifiers modifiers, double splitSpeed){
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@Override
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public boolean canBeCastByNPCs(){
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return true;
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if(!world.isRemote){
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EntityDecoy decoy = new EntityDecoy(world);
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decoy.setCaster(caster);
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decoy.setLifetime(600);
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decoy.setLocationAndAngles(caster.posX, caster.posY, caster.posZ, caster.rotationYaw, caster.rotationPitch);
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decoy.addVelocity(-caster.getLookVec().z * splitSpeed, 0, caster.getLookVec().x * splitSpeed);
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// Ignores the show names setting, since this would allow a player to easily detect a decoy
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// Instead, a decoy player has its caster's name tag shown permanently and non-player decoys have nothing
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if(caster instanceof EntityPlayer) decoy.setCustomNameTag(caster.getName());
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world.spawnEntity(decoy);
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// Tricks any mobs that are targeting the caster into targeting the decoy instead.
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for(EntityLiving creature : WizardryUtilities.getEntitiesWithinRadius(16, caster.posX, caster.posY,
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caster.posZ, world, EntityLiving.class)){
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// More likely to trick mobs the higher the damage multiplier. Starts off at 50%.
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if(world.rand.nextInt((int)(6 * modifiers.get(SpellModifiers.POTENCY))) < 3){
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if(creature.getAttackTarget() == caster) creature.setAttackTarget(decoy);
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}
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}
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}
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caster.addVelocity(caster.getLookVec().z * splitSpeed, 0, -caster.getLookVec().x * splitSpeed);
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}
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}
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