Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring
- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible. - Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes. - Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes. - Completes the transfer of particle spawning to the ParticleBuilder system.
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@@ -1,6 +1,5 @@
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package electroblob.wizardry.spell;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.constants.Element;
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import electroblob.wizardry.constants.SpellType;
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import electroblob.wizardry.constants.Tier;
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@@ -8,112 +7,63 @@ import electroblob.wizardry.entity.construct.EntityBubble;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.util.MagicDamage;
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import electroblob.wizardry.util.MagicDamage.DamageType;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.ParticleBuilder;
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import electroblob.wizardry.util.ParticleBuilder.Type;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.SoundEvents;
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import net.minecraft.item.EnumAction;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumParticleTypes;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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public class Entrapment extends Spell {
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public class Entrapment extends SpellRay {
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public Entrapment(){
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super(Tier.ADVANCED, 35, Element.NECROMANCY, "entrapment", SpellType.ATTACK, 75, EnumAction.NONE, false);
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super("entrapment", Tier.ADVANCED, Element.NECROMANCY, SpellType.ATTACK, 35, 75, false, 10, SoundEvents.ENTITY_WITHER_SHOOT);
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this.soundValues(1, 0.85f, 0.3f);
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
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Vec3d look = caster.getLookVec();
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RayTraceResult rayTrace = WizardryUtilities.standardEntityRayTrace(world, caster,
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10 * modifiers.get(WizardryItems.range_upgrade));
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if(rayTrace != null && rayTrace.typeOfHit == RayTraceResult.Type.ENTITY && WizardryUtilities.isLiving(rayTrace.entityHit)){
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EntityLivingBase entity = (EntityLivingBase)rayTrace.entityHit;
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protected boolean onEntityHit(World world, Entity target, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
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if(WizardryUtilities.isLiving(target)){
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if(!world.isRemote){
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entity.attackEntityFrom(MagicDamage.causeDirectMagicDamage(caster, DamageType.MAGIC),
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1.0f * modifiers.get(SpellModifiers.DAMAGE));
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EntityBubble entitybubble = new EntityBubble(world, entity.posX, entity.posY, entity.posZ, caster,
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(int)(200 * modifiers.get(WizardryItems.duration_upgrade)), true,
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modifiers.get(SpellModifiers.DAMAGE));
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world.spawnEntity(entitybubble);
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entity.startRiding(entitybubble);
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// Deals a small amount damage so the target counts as being hit by the caster
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target.attackEntityFrom(MagicDamage.causeDirectMagicDamage(caster, DamageType.MAGIC), 1);
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EntityBubble bubble = new EntityBubble(world);
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bubble.setPosition(target.posX, target.posY, target.posZ);
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bubble.setCaster(caster);
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bubble.lifetime = ((int)(200 * modifiers.get(WizardryItems.duration_upgrade)));
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bubble.isDarkOrb = true;
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bubble.damageMultiplier = modifiers.get(SpellModifiers.POTENCY);
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world.spawnEntity(bubble);
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target.startRiding(bubble);
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}
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}
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if(world.isRemote){
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for(int i = 1; i < (int)(25 * modifiers.get(WizardryItems.range_upgrade)); i += 2){
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double x1 = caster.posX + look.x * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
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double y1 = WizardryUtilities.getPlayerEyesPos(caster) - 0.4f + look.y * i / 2
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+ world.rand.nextFloat() / 5 - 0.1f;
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double z1 = caster.posZ + look.z * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
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world.spawnParticle(EnumParticleTypes.PORTAL, x1, y1 - 0.5, z1, 0.0d, 0.0d, 0.0d);
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Wizardry.proxy.spawnParticle(Type.DARK_MAGIC, world, x1, y1, z1, 0.0d, 0.0d, 0.0d, 0,
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0.1f, 0.0f, 0.0f);
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}
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}
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caster.swingArm(hand);
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WizardryUtilities.playSoundAtPlayer(caster, SoundEvents.ENTITY_WITHER_SHOOT, 1.0F,
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world.rand.nextFloat() * 0.3F + 0.7F);
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return true;
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}
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@Override
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public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target,
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SpellModifiers modifiers){
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if(target != null){
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if(!world.isRemote){
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target.attackEntityFrom(MagicDamage.causeDirectMagicDamage(caster, DamageType.MAGIC),
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1.0f * modifiers.get(SpellModifiers.DAMAGE));
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// Deprecated in favour of entity riding method
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// entity.addPotionEffect(new PotionEffect(Wizardry.bubblePotion, 200, 0));
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EntityBubble entitybubble = new EntityBubble(world, target.posX, target.posY, target.posZ, caster,
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(int)(200 * modifiers.get(WizardryItems.duration_upgrade)), true,
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modifiers.get(SpellModifiers.DAMAGE));
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world.spawnEntity(entitybubble);
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target.startRiding(entitybubble);
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}
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if(world.isRemote){
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double dx = (target.posX - caster.posX) / caster.getDistance(target);
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double dy = (target.posY - caster.posY) / caster.getDistance(target);
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double dz = (target.posZ - caster.posZ) / caster.getDistance(target);
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for(int i = 1; i < 25; i += 2){
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double x1 = caster.posX + dx * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
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double y1 = caster.posY + caster.getEyeHeight() - 0.4f + dy * i / 2 + world.rand.nextFloat() / 5
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- 0.1f;
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double z1 = caster.posZ + dz * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
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world.spawnParticle(EnumParticleTypes.PORTAL, x1, y1 - 0.5, z1, 0.0d, 0.0d, 0.0d);
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Wizardry.proxy.spawnParticle(Type.DARK_MAGIC, world, x1, y1, z1, 0.0d, 0.0d, 0.0d,
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0, 0.1f, 0.0f, 0.0f);
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}
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}
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caster.swingArm(hand);
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caster.playSound(SoundEvents.ENTITY_WITHER_SHOOT, 1.0F, world.rand.nextFloat() * 0.3F + 0.7F);
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return true;
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}
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protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
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return false;
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}
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@Override
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public boolean canBeCastByNPCs(){
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protected boolean onMiss(World world, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
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return true;
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}
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@Override
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protected void spawnParticle(World world, double x, double y, double z, double vx, double vy, double vz){
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world.spawnParticle(EnumParticleTypes.PORTAL, x, y - 0.5, z, 0, 0, 0);
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ParticleBuilder.create(Type.DARK_MAGIC).pos(x, y, z).colour(0.1f, 0, 0).spawn(world);
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}
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}
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