Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring

- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible.
- Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes.
- Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes.
- Completes the transfer of particle spawning to the ParticleBuilder system.
This commit is contained in:
Electroblob
2018-06-20 22:25:54 +01:00
parent b6400c72a7
commit 29261082f1
222 changed files with 4412 additions and 9016 deletions
@@ -1,6 +1,5 @@
package electroblob.wizardry.spell;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.constants.SpellType;
import electroblob.wizardry.constants.Tier;
@@ -8,83 +7,103 @@ import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.ParticleBuilder.Type;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.SoundEvents;
import net.minecraft.item.EnumAction;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.text.TextComponentTranslation;
import net.minecraft.world.World;
public class Firestorm extends Spell {
public class Firestorm extends SpellRay {
private static final float BASE_DAMAGE = 6;
/** The base duration for which entities are set on fire by this spell. */
private static final int BASE_DURATION = 10;
public Firestorm(){
super(Tier.MASTER, 15, Element.FIRE, "firestorm", SpellType.ATTACK, 0, EnumAction.NONE, true);
super("firestorm", Tier.MASTER, Element.FIRE, SpellType.ATTACK, 15, 0, true, 10, null);
this.particleVelocity(1);
this.particleDither(0.3);
this.particleSpacing(0.25);
}
@Override
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
// Temporary solution until I implement a better continuous sound system
boolean flag = super.cast(world, caster, hand, ticksInUse, modifiers);
if(flag){
if(ticksInUse % 16 == 0){
if(ticksInUse == 0) WizardryUtilities.playSoundAtPlayer(caster, SoundEvents.ENTITY_BLAZE_SHOOT, 1, 1);
WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_LOOP_FIRE, 0.5f, 1.0f);
}
}
return flag;
}
@Override
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target, SpellModifiers modifiers){
boolean flag = super.cast(world, caster, hand, ticksInUse, target, modifiers);
if(flag){
if(ticksInUse % 16 == 0){
if(ticksInUse == 0) caster.playSound(SoundEvents.ENTITY_BLAZE_SHOOT, 1, 1);
caster.playSound(WizardrySounds.SPELL_LOOP_FIRE, 0.5f, 1.0f);
}
}
return flag;
}
Vec3d look = caster.getLookVec();
@Override
protected boolean onEntityHit(World world, Entity target, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
// Fire can damage armour stands
if(target instanceof EntityLivingBase){
RayTraceResult rayTrace = WizardryUtilities.standardEntityRayTrace(world, caster,
10 * modifiers.get(WizardryItems.range_upgrade));
// Fire can damage armour stands.
if(rayTrace != null && rayTrace.typeOfHit == RayTraceResult.Type.ENTITY && rayTrace.entityHit instanceof EntityLivingBase){
EntityLivingBase target = (EntityLivingBase)rayTrace.entityHit;
if(!MagicDamage.isEntityImmune(DamageType.FIRE, target)){
target.setFire(10);
WizardryUtilities.attackEntityWithoutKnockback(target,
MagicDamage.causeDirectMagicDamage(caster, DamageType.FIRE),
6.0f * modifiers.get(SpellModifiers.DAMAGE));
}else{
if(MagicDamage.isEntityImmune(DamageType.FIRE, target)){
if(!world.isRemote && ticksInUse == 1) caster.sendMessage(new TextComponentTranslation("spell.resist",
target.getName(), this.getNameForTranslationFormatted()));
}else{
target.setFire((int)(BASE_DURATION * modifiers.get(WizardryItems.duration_upgrade)));
WizardryUtilities.attackEntityWithoutKnockback(target,
MagicDamage.causeDirectMagicDamage(caster, DamageType.FIRE),
BASE_DAMAGE * modifiers.get(SpellModifiers.POTENCY));
}
}else if(rayTrace != null && rayTrace.typeOfHit == RayTraceResult.Type.BLOCK){
BlockPos pos = rayTrace.getBlockPos().offset(rayTrace.sideHit);
if(world.isAirBlock(pos)){
if(!world.isRemote){
world.setBlockState(pos, Blocks.FIRE.getDefaultState());
}
}
return true;
}
return false;
}
if(world.isRemote){
for(int i = 0; i < 40; i++){
// I figured it out! when on client side, entityplayer.posY is at the eyes, not the feet!
double x1 = caster.posX + look.x * i / 2 + world.rand.nextFloat() * 0.6f - 0.3f;
double y1 = WizardryUtilities.getPlayerEyesPos(caster) - 0.4f + look.y * i / 2
+ world.rand.nextFloat() * 0.4f - 0.2f;
double z1 = caster.posZ + look.z * i / 2 + world.rand.nextFloat() * 0.6f - 0.3f;
Wizardry.proxy.spawnParticle(Type.MAGIC_FIRE, world, x1, y1, z1,
look.x * modifiers.get(WizardryItems.range_upgrade),
look.y * modifiers.get(WizardryItems.range_upgrade),
look.z * modifiers.get(WizardryItems.range_upgrade), 0, 3 + world.rand.nextFloat(), 0, 0);
Wizardry.proxy.spawnParticle(Type.MAGIC_FIRE, world, x1, y1, z1,
look.x * modifiers.get(WizardryItems.range_upgrade),
look.y * modifiers.get(WizardryItems.range_upgrade),
look.z * modifiers.get(WizardryItems.range_upgrade), 0, 3 + world.rand.nextFloat(), 0, 0);
}
}
if(ticksInUse % 16 == 0){
if(ticksInUse == 0) WizardryUtilities.playSoundAtPlayer(caster, SoundEvents.ENTITY_BLAZE_SHOOT, 1, 1);
WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_LOOP_FIRE, 0.5F, 1.0f);
@Override
protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
pos = pos.offset(side);
if(world.isAirBlock(pos)){
if(!world.isRemote) world.setBlockState(pos, Blocks.FIRE.getDefaultState());
return true;
}
return false;
}
@Override
protected boolean onMiss(World world, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
return true;
}
@Override
protected void spawnParticle(World world, double x, double y, double z, double vx, double vy, double vz){
ParticleBuilder.create(Type.MAGIC_FIRE).pos(x, y, z).vel(vx, vy, vz).scale(3 + world.rand.nextFloat()).spawn(world);
ParticleBuilder.create(Type.MAGIC_FIRE).pos(x, y, z).vel(vx, vy, vz).scale(3 + world.rand.nextFloat()).spawn(world);
}
}