Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring
- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible. - Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes. - Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes. - Completes the transfer of particle spawning to the ParticleBuilder system.
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@@ -2,15 +2,15 @@ package electroblob.wizardry.spell;
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import java.util.List;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.constants.Element;
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import electroblob.wizardry.constants.SpellType;
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import electroblob.wizardry.constants.Tier;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.registry.WizardryPotions;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.ParticleBuilder;
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import electroblob.wizardry.util.ParticleBuilder.Type;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.EnumAction;
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@@ -21,7 +21,7 @@ import net.minecraft.world.World;
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public class FontOfMana extends Spell {
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public FontOfMana(){
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super(Tier.MASTER, 100, Element.HEALING, "font_of_mana", SpellType.UTILITY, 250, EnumAction.BOW, false);
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super("font_of_mana", Tier.MASTER, Element.HEALING, SpellType.UTILITY, 100, 250, EnumAction.BOW, false);
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}
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@Override
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@@ -37,19 +37,23 @@ public class FontOfMana extends Spell {
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// calculating this.
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target.addPotionEffect(new PotionEffect(WizardryPotions.font_of_mana,
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(int)(600 * modifiers.get(WizardryItems.duration_upgrade)),
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modifiers.get(SpellModifiers.DAMAGE) > 1 ? 1 : 0));
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modifiers.get(SpellModifiers.POTENCY) > 1 ? 1 : 0));
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}
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}
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if(world.isRemote){
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for(int i = 0; i < 100 * modifiers.get(WizardryItems.blast_upgrade); i++){
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double radius = (1 + world.rand.nextDouble() * 4) * modifiers.get(WizardryItems.blast_upgrade);
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double angle = world.rand.nextDouble() * Math.PI * 2;
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float hue = world.rand.nextFloat() * 0.4f;
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Wizardry.proxy.spawnParticle(Type.SPARKLE, world,
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caster.posX + radius * Math.cos(angle), caster.getEntityBoundingBox().minY,
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caster.posZ + radius * Math.sin(angle), 0, 0.03, 0, 50, 1, 1 - hue, 0.6f + hue);
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double x = caster.posX + radius * Math.cos(angle);
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double y = caster.getEntityBoundingBox().minY;
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double z = caster.posZ + radius * Math.sin(angle);
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ParticleBuilder.create(Type.SPARKLE).pos(x, y, z).vel(0, 0.03, 0).lifetime(50)
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.colour(1, 1 - hue, 0.6f + hue).spawn(world);
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}
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}
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