Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring

- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible.
- Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes.
- Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes.
- Completes the transfer of particle spawning to the ParticleBuilder system.
This commit is contained in:
Electroblob
2018-06-20 22:25:54 +01:00
parent b6400c72a7
commit 29261082f1
222 changed files with 4412 additions and 9016 deletions
@@ -1,69 +0,0 @@
package electroblob.wizardry.spell;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.constants.SpellType;
import electroblob.wizardry.constants.Tier;
import electroblob.wizardry.entity.projectile.EntityForceArrow;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumAction;
import net.minecraft.util.EnumHand;
import net.minecraft.world.World;
public class ForceArrow extends Spell {
public ForceArrow(){
super(Tier.APPRENTICE, 15, Element.SORCERY, "force_arrow", SpellType.ATTACK, 20, EnumAction.NONE, false);
}
@Override
public boolean doesSpellRequirePacket(){
return false;
}
@Override
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
if(!world.isRemote){
EntityForceArrow forceArrow = new EntityForceArrow(world, caster,
1 * modifiers.get(WizardryItems.range_upgrade), modifiers.get(SpellModifiers.DAMAGE));
world.spawnEntity(forceArrow);
}
caster.swingArm(hand);
WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_FORCE, 1.0f,
1.2f + world.rand.nextFloat() * 0.2f);
return true;
}
@Override
public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target,
SpellModifiers modifiers){
if(target != null){
if(!world.isRemote){
EntityForceArrow forceArrow = new EntityForceArrow(world, caster, target,
1 * modifiers.get(WizardryItems.range_upgrade), 2, modifiers.get(SpellModifiers.DAMAGE));
world.spawnEntity(forceArrow);
}
caster.swingArm(hand);
caster.playSound(WizardrySounds.SPELL_FORCE, 1.0f, 1.2f + world.rand.nextFloat() * 0.2f);
return true;
}
return false;
}
@Override
public boolean canBeCastByNPCs(){
return true;
}
}