Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring
- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible. - Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes. - Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes. - Completes the transfer of particle spawning to the ParticleBuilder system.
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@@ -1,73 +0,0 @@
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package electroblob.wizardry.spell;
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import electroblob.wizardry.constants.Element;
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import electroblob.wizardry.constants.SpellType;
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import electroblob.wizardry.constants.Tier;
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import electroblob.wizardry.entity.construct.EntityForcefield;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.EnumAction;
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import net.minecraft.util.EnumHand;
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import net.minecraft.world.World;
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public class Forcefield extends Spell {
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public Forcefield(){
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super(Tier.ADVANCED, 45, Element.HEALING, "forcefield", SpellType.DEFENCE, 200, EnumAction.BOW, false);
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}
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@Override
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public boolean doesSpellRequirePacket(){
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return false;
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
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if(caster.onGround){
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if(!world.isRemote){
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EntityForcefield forcefield = new EntityForcefield(world, caster.posX, caster.posY, caster.posZ, caster,
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(int)(600 * modifiers.get(WizardryItems.duration_upgrade)));
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world.spawnEntity(forcefield);
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}
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WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_CONJURATION_LARGE, 1.0f, 1.0f);
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return true;
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}
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return false;
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}
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@Override
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public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target,
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SpellModifiers modifiers){
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if(target != null){
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// Wizards can no longer cast forcefield when they are inside one
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if(caster.onGround
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&& world.getEntitiesWithinAABB(EntityForcefield.class, caster.getEntityBoundingBox()).isEmpty()){
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if(!world.isRemote){
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EntityForcefield forcefield = new EntityForcefield(world, caster.posX, caster.posY, caster.posZ,
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caster, (int)(600 * modifiers.get(WizardryItems.duration_upgrade)));
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world.spawnEntity(forcefield);
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}
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caster.playSound(WizardrySounds.SPELL_CONJURATION_LARGE, 1.0f, 1.0f);
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return true;
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}
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return false;
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}
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return false;
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}
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@Override
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public boolean canBeCastByNPCs(){
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return true;
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}
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}
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