Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring

- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible.
- Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes.
- Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes.
- Completes the transfer of particle spawning to the ParticleBuilder system.
This commit is contained in:
Electroblob
2018-06-20 22:25:54 +01:00
parent b6400c72a7
commit 29261082f1
222 changed files with 4412 additions and 9016 deletions
@@ -1,52 +1,31 @@
package electroblob.wizardry.spell;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.constants.SpellType;
import electroblob.wizardry.constants.Tier;
import electroblob.wizardry.item.IConjuredItem;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.ParticleBuilder.Type;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumAction;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumHand;
import electroblob.wizardry.util.SpellModifiers;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.world.World;
public class FrostAxe extends Spell {
public class FrostAxe extends SpellConjuration {
public FrostAxe(){
super(Tier.ADVANCED, 45, Element.ICE, "frost_axe", SpellType.UTILITY, 50, EnumAction.BOW, false);
super("frost_axe", Tier.ADVANCED, Element.ICE, SpellType.UTILITY, 45, 50, WizardryItems.frost_axe, WizardrySounds.SPELL_ICE);
}
@Override
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
ItemStack frostaxe = new ItemStack(WizardryItems.frost_axe);
IConjuredItem.setDurationMultiplier(frostaxe, modifiers.get(WizardryItems.duration_upgrade));
if(!WizardryUtilities.doesPlayerHaveItem(caster, WizardryItems.frost_axe)
&& ConjureBow.conjureItemInInventory(caster, frostaxe)){
if(world.isRemote){
for(int i = 0; i < 10; i++){
double x1 = (double)((float)caster.posX + world.rand.nextFloat() * 2 - 1.0F);
double y1 = (double)((float)WizardryUtilities.getPlayerEyesPos(caster) - 0.5F
+ world.rand.nextFloat());
double z1 = (double)((float)caster.posZ + world.rand.nextFloat() * 2 - 1.0F);
Wizardry.proxy.spawnParticle(Type.SNOW, world, x1, y1, z1, 0, -0.02d, 0,
40 + world.rand.nextInt(10));
}
}
WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_ICE, 1.0f, 1.0f);
return true;
protected void spawnParticles(World world, EntityLivingBase caster, SpellModifiers modifiers){
for(int i=0; i<10; i++){
double x = caster.posX + world.rand.nextDouble() * 2 - 1;
double y = caster.getEntityBoundingBox().minY + caster.getEyeHeight() - 0.5 + world.rand.nextDouble();
double z = caster.posZ + world.rand.nextDouble() * 2 - 1;
ParticleBuilder.create(Type.SNOW).pos(x, y, z).spawn(world);
}
return false;
}
}