Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring
- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible. - Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes. - Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes. - Completes the transfer of particle spawning to the ParticleBuilder system.
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@@ -28,7 +28,7 @@ public class IceAge extends Spell {
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private static final int baseDuration = 1200;
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public IceAge(){
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super(Tier.MASTER, 70, Element.ICE, "ice_age", SpellType.ATTACK, 250, EnumAction.BOW, false);
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super("ice_age", Tier.MASTER, Element.ICE, SpellType.ATTACK, 70, 250, EnumAction.BOW, false);
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}
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@Override
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