Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring

- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible.
- Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes.
- Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes.
- Completes the transfer of particle spawning to the ParticleBuilder system.
This commit is contained in:
Electroblob
2018-06-20 22:25:54 +01:00
parent b6400c72a7
commit 29261082f1
222 changed files with 4412 additions and 9016 deletions
@@ -7,168 +7,69 @@ import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.SoundEvents;
import net.minecraft.item.EnumAction;
import net.minecraft.util.EnumHand;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.text.TextComponentTranslation;
import net.minecraft.world.World;
public class Ignite extends Spell {
public class Ignite extends SpellRay {
/** The base duration for which entities are set on fire by this spell. */
private static final int BASE_DURATION = 10;
public Ignite(){
super(Tier.BASIC, 5, Element.FIRE, "ignite", SpellType.ATTACK, 10, EnumAction.NONE, false);
super("ignite", Tier.BASIC, Element.FIRE, SpellType.ATTACK, 5, 10, false, 10, SoundEvents.ITEM_FLINTANDSTEEL_USE);
this.soundValues(1, 1, 0.4f);
}
@Override
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
// Entity ray trace is done first because block ray trace passes through entities; if it was the other
// way round, entities would only be hit when there were no blocks in range behind them.
RayTraceResult rayTrace = WizardryUtilities.standardEntityRayTrace(world, caster,
10 * modifiers.get(WizardryItems.range_upgrade));
// Fire can damage armour stands
if(rayTrace != null && rayTrace.typeOfHit == RayTraceResult.Type.ENTITY && rayTrace.entityHit instanceof EntityLivingBase){
EntityLivingBase target = (EntityLivingBase)rayTrace.entityHit;
protected boolean onEntityHit(World world, Entity target, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
// Fire can damage armour stands, so this includes them
if(target instanceof EntityLivingBase) {
if(MagicDamage.isEntityImmune(DamageType.FIRE, target)){
if(!world.isRemote) caster.sendMessage(new TextComponentTranslation("spell.resist", target.getName(),
this.getNameForTranslationFormatted()));
}else{
target.setFire((int)(10 * modifiers.get(WizardryItems.duration_upgrade)));
target.setFire((int)(BASE_DURATION * modifiers.get(WizardryItems.duration_upgrade)));
}
if(world.isRemote){
double dx = target.posX - caster.posX;
double dy = (target.getEntityBoundingBox().minY + target.height / 2)
- WizardryUtilities.getPlayerEyesPos(caster);
double dz = target.posZ - caster.posZ;
// i starts at 1 so that particles are not spawned in the player's head.
for(int i = 1; i < 5; i++){
// WizardryUtilities.spawnParticleAndNotify(world, EnumParticleTypes.FLAME, caster.posX + (i*(dx/5))
// + world.rand.nextFloat()/5, caster.posY + (i*(dy/5)) + world.rand.nextFloat()/5, caster.posZ +
// (i*(dz/5)) + world.rand.nextFloat()/5, 0, 0, 0, 0, 0, 0, 0);
// WizardryUtilities.spawnParticleAndNotify(world, EnumParticleTypes.FLAME, caster.posX + (i*(dx/5))
// + world.rand.nextFloat()/5, caster.posY + (i*(dy/5)) + world.rand.nextFloat()/5, caster.posZ +
// (i*(dz/5)) + world.rand.nextFloat()/5, 0, 0, 0, 0, 0, 0, 0);
world.spawnParticle(EnumParticleTypes.FLAME,
caster.posX + (i * (dx / 5)) + world.rand.nextFloat() / 5,
WizardryUtilities.getPlayerEyesPos(caster) + (i * (dy / 5)) + world.rand.nextFloat() / 5,
caster.posZ + (i * (dz / 5)) + world.rand.nextFloat() / 5, 0, 0, 0);
world.spawnParticle(EnumParticleTypes.FLAME,
caster.posX + (i * (dx / 5)) + world.rand.nextFloat() / 5,
WizardryUtilities.getPlayerEyesPos(caster) + (i * (dy / 5)) + world.rand.nextFloat() / 5,
caster.posZ + (i * (dz / 5)) + world.rand.nextFloat() / 5, 0, 0, 0);
}
}
caster.swingArm(hand);
WizardryUtilities.playSoundAtPlayer(caster, SoundEvents.ITEM_FLINTANDSTEEL_USE, 1.0F,
world.rand.nextFloat() * 0.4F + 0.8F);
return true;
}else{
rayTrace = WizardryUtilities.rayTrace(10 * modifiers.get(WizardryItems.range_upgrade), world, caster,
false);
// Gets block the player is looking at and sets the appropriate surrounding air block to fire.
// Note how the block is set on the server side only (kinda obvious really) but the particles are
// spawned on the client side only.
if(rayTrace != null && rayTrace.typeOfHit == RayTraceResult.Type.BLOCK){
BlockPos pos = rayTrace.getBlockPos().offset(rayTrace.sideHit);
if(world.isAirBlock(pos)){
if(!world.isRemote){
world.setBlockState(pos, Blocks.FIRE.getDefaultState());
}
if(world.isRemote){
double dx = pos.getX() + 0.5 - caster.posX;
double dy = pos.getY() + 0.5 - WizardryUtilities.getPlayerEyesPos(caster);
double dz = pos.getZ() + 0.5 - caster.posZ;
for(int i = 1; i < 5; i++){
world.spawnParticle(EnumParticleTypes.FLAME,
caster.posX + (i * (dx / 5)) + world.rand.nextFloat() / 5,
WizardryUtilities.getPlayerEyesPos(caster) + (i * (dy / 5))
+ world.rand.nextFloat() / 5,
caster.posZ + (i * (dz / 5)) + world.rand.nextFloat() / 5, 0, 0, 0);
world.spawnParticle(EnumParticleTypes.FLAME,
caster.posX + (i * (dx / 5)) + world.rand.nextFloat() / 5,
WizardryUtilities.getPlayerEyesPos(caster) + (i * (dy / 5))
+ world.rand.nextFloat() / 5,
caster.posZ + (i * (dz / 5)) + world.rand.nextFloat() / 5, 0, 0, 0);
}
}
caster.swingArm(hand);
WizardryUtilities.playSoundAtPlayer(caster, SoundEvents.ITEM_FLINTANDSTEEL_USE, 1.0F,
world.rand.nextFloat() * 0.4F + 0.8F);
return true;
}
}
}
return false;
}
@Override
public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target,
SpellModifiers modifiers){
if(target != null){
if(!MagicDamage.isEntityImmune(DamageType.FIRE, target))
target.setFire((int)(10 * modifiers.get(WizardryItems.duration_upgrade)));
if(world.isRemote){
double dx = target.posX - caster.posX;
double dy = (target.getEntityBoundingBox().minY + target.height / 2)
- (caster.posY + caster.getEyeHeight());
double dz = target.posZ - caster.posZ;
// i starts at 1 so that particles are not spawned in the player's head.
for(int i = 1; i < 5; i++){
// WizardryUtilities.spawnParticleAndNotify(world, EnumParticleTypes.FLAME, caster.posX + (i*(dx/5))
// + world.rand.nextFloat()/5, caster.posY + (i*(dy/5)) + world.rand.nextFloat()/5, caster.posZ +
// (i*(dz/5)) + world.rand.nextFloat()/5, 0, 0, 0, 0, 0, 0, 0);
// WizardryUtilities.spawnParticleAndNotify(world, EnumParticleTypes.FLAME, caster.posX + (i*(dx/5))
// + world.rand.nextFloat()/5, caster.posY + (i*(dy/5)) + world.rand.nextFloat()/5, caster.posZ +
// (i*(dz/5)) + world.rand.nextFloat()/5, 0, 0, 0, 0, 0, 0, 0);
world.spawnParticle(EnumParticleTypes.FLAME,
caster.posX + (i * (dx / 5)) + world.rand.nextFloat() / 5,
caster.posY + caster.getEyeHeight() + (i * (dy / 5)) + world.rand.nextFloat() / 5,
caster.posZ + (i * (dz / 5)) + world.rand.nextFloat() / 5, 0, 0, 0);
world.spawnParticle(EnumParticleTypes.FLAME,
caster.posX + (i * (dx / 5)) + world.rand.nextFloat() / 5,
caster.posY + caster.getEyeHeight() + (i * (dy / 5)) + world.rand.nextFloat() / 5,
caster.posZ + (i * (dz / 5)) + world.rand.nextFloat() / 5, 0, 0, 0);
}
protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
pos = pos.offset(side);
if(world.isAirBlock(pos)){
if(!world.isRemote){
world.setBlockState(pos, Blocks.FIRE.getDefaultState());
}
caster.swingArm(hand);
caster.playSound(SoundEvents.ITEM_FLINTANDSTEEL_USE, 1.0F, world.rand.nextFloat() * 0.4F + 0.8F);
return true;
}
return false;
}
@Override
public boolean canBeCastByNPCs(){
return true;
protected boolean onMiss(World world, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
return false;
}
@Override
protected void spawnParticle(World world, double x, double y, double z, double vx, double vy, double vz){
world.spawnParticle(EnumParticleTypes.FLAME, x, y, z, 0, 0, 0);
}
}