Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring
- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible. - Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes. - Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes. - Completes the transfer of particle spawning to the ParticleBuilder system.
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@@ -2,14 +2,14 @@ package electroblob.wizardry.spell;
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import java.util.List;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.constants.Element;
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import electroblob.wizardry.constants.SpellType;
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import electroblob.wizardry.constants.Tier;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.registry.WizardryPotions;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.ParticleBuilder;
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import electroblob.wizardry.util.ParticleBuilder.Type;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityCreature;
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@@ -34,9 +34,12 @@ public class Intimidate extends Spell {
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/** The NBT tag name for storing the feared entity's UUID in the target's tag compound. */
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public static final String NBT_KEY = "fearedEntity";
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private static final double BASE_RANGE = 8;
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private static final int BASE_DURATION = 600;
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public Intimidate(){
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super(Tier.APPRENTICE, 20, Element.NECROMANCY, "intimidate", SpellType.ATTACK, 100, EnumAction.BOW, false);
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super("intimidate", Tier.APPRENTICE, Element.NECROMANCY, SpellType.ATTACK, 20, 100, EnumAction.BOW, false);
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}
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@Override
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@@ -45,8 +48,8 @@ public class Intimidate extends Spell {
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if(!world.isRemote){
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List<EntityCreature> entities = WizardryUtilities.getEntitiesWithinRadius(
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8 * modifiers.get(WizardryItems.range_upgrade), caster.posX, caster.posY, caster.posZ, world,
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EntityCreature.class);
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BASE_RANGE * modifiers.get(WizardryItems.range_upgrade), caster.posX, caster.posY, caster.posZ,
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world, EntityCreature.class);
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for(EntityCreature target : entities){
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@@ -56,16 +59,16 @@ public class Intimidate extends Spell {
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if(entityNBT != null) entityNBT.setUniqueId(NBT_KEY, caster.getUniqueID());
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((EntityLiving)target).addPotionEffect(new PotionEffect(WizardryPotions.fear,
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(int)(600 * modifiers.get(WizardryItems.duration_upgrade)), 0));
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(int)(BASE_DURATION * modifiers.get(WizardryItems.duration_upgrade)), 0));
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}
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}else{
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for(int i = 0; i < 30; i++){
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Wizardry.proxy.spawnParticle(Type.DARK_MAGIC, world,
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caster.posX - 1 + world.rand.nextDouble() * 2,
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caster.getEntityBoundingBox().minY + 1.5 + world.rand.nextDouble() * 0.5,
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caster.posZ - 1 + world.rand.nextDouble() * 2, 0, 0, 0, 0, 0.9f, 0.1f, 0.0f);
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double x = caster.posX - 1 + world.rand.nextDouble() * 2;
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double y = caster.getEntityBoundingBox().minY + 1.5 + world.rand.nextDouble() * 0.5;
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double z = caster.posZ - 1 + world.rand.nextDouble() * 2;
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ParticleBuilder.create(Type.DARK_MAGIC).pos(x, y, z).colour(0.9f, 0.1f, 0).spawn(world);
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}
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}
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WizardryUtilities.playSoundAtPlayer(caster, SoundEvents.ENTITY_ENDERDRAGON_GROWL, 1.0f, 1.0f);
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