Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring
- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible. - Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes. - Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes. - Completes the transfer of particle spawning to the ParticleBuilder system.
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@@ -2,14 +2,14 @@ package electroblob.wizardry.spell;
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import java.util.List;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.constants.Element;
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import electroblob.wizardry.constants.SpellType;
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import electroblob.wizardry.constants.Tier;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.ParticleBuilder;
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import electroblob.wizardry.util.ParticleBuilder.Type;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.MobEffects;
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@@ -19,40 +19,46 @@ import net.minecraft.util.EnumHand;
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import net.minecraft.world.World;
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public class InvigoratingPresence extends Spell {
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private static final double BASE_RANGE = 5;
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private static final int BASE_DURATION = 900;
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public InvigoratingPresence(){
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super(Tier.APPRENTICE, 30, Element.HEALING, "invigorating_presence", SpellType.UTILITY, 60, EnumAction.BOW,
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false);
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super("invigorating_presence", Tier.APPRENTICE, Element.HEALING, SpellType.UTILITY, 30, 60, EnumAction.BOW, false);
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
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List<EntityPlayer> targets = WizardryUtilities.getEntitiesWithinRadius(
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5 * modifiers.get(WizardryItems.blast_upgrade), caster.posX, caster.posY, caster.posZ, world,
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BASE_RANGE * modifiers.get(WizardryItems.blast_upgrade), caster.posX, caster.posY, caster.posZ, world,
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EntityPlayer.class);
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for(EntityPlayer target : targets){
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if(WizardryUtilities.isPlayerAlly(caster, target) || target == caster){
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// Strength 2 for 45 seconds.
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target.addPotionEffect(new PotionEffect(MobEffects.STRENGTH,
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(int)(900 * modifiers.get(WizardryItems.duration_upgrade)), 1, false, false));
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(int)(BASE_DURATION * modifiers.get(WizardryItems.duration_upgrade)), 1, false, false));
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}
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}
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if(world.isRemote){
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for(int i = 0; i < 50 * modifiers.get(WizardryItems.blast_upgrade); i++){
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double radius = (1 + world.rand.nextDouble() * 4) * modifiers.get(WizardryItems.blast_upgrade);
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double angle = world.rand.nextDouble() * Math.PI * 2;
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Wizardry.proxy.spawnParticle(Type.SPARKLE, world,
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caster.posX + radius * Math.cos(angle), caster.getEntityBoundingBox().minY,
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caster.posZ + radius * Math.sin(angle), 0, 0.03, 0, 50, 1, 0.2f, 0.2f);
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double x = caster.posX + radius * Math.cos(angle);
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double y = caster.getEntityBoundingBox().minY;
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double z = caster.posZ + radius * Math.sin(angle);
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ParticleBuilder.create(Type.SPARKLE).pos(x, y, z).vel(0, 0.03, 0).lifetime(50).colour(1, 0.2f, 0.2f).spawn(world);
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}
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}
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WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_CONJURATION, 1.0F,
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world.rand.nextFloat() * 0.2F + 1.0F);
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WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_CONJURATION, 1, 1 + 0.2f * world.rand.nextFloat());
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return true;
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}
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