Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring
- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible. - Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes. - Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes. - Completes the transfer of particle spawning to the ParticleBuilder system.
This commit is contained in:
@@ -1,110 +1,76 @@
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package electroblob.wizardry.spell;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.constants.Element;
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import electroblob.wizardry.constants.SpellType;
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import electroblob.wizardry.constants.Tier;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.util.MagicDamage;
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import electroblob.wizardry.util.MagicDamage.DamageType;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.ParticleBuilder;
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import electroblob.wizardry.util.ParticleBuilder.Type;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.EnumAction;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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public class LifeDrain extends Spell {
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public class LifeDrain extends SpellRay {
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private static final float BASE_DAMAGE = 2;
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/** The fraction of the damage dealt that is transferred to the caster as healing. */
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private static final float HEAL_FACTOR = 0.35f;
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public LifeDrain(){
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super(Tier.APPRENTICE, 10, Element.NECROMANCY, "life_drain", SpellType.ATTACK, 0, EnumAction.NONE, true);
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super("life_drain", Tier.APPRENTICE, Element.NECROMANCY, SpellType.ATTACK, 10, 0, true, 10, null);
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this.particleVelocity(-0.5);
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this.particleSpacing(0.4);
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
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Vec3d look = caster.getLookVec();
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RayTraceResult rayTrace = WizardryUtilities.standardEntityRayTrace(world, caster,
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10 * modifiers.get(WizardryItems.range_upgrade));
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if(rayTrace != null && rayTrace.typeOfHit == RayTraceResult.Type.ENTITY && WizardryUtilities.isLiving(rayTrace.entityHit)){
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EntityLivingBase target = (EntityLivingBase)rayTrace.entityHit;
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if(ticksInUse % 12 == 0){
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WizardryUtilities.attackEntityWithoutKnockback(target,
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MagicDamage.causeDirectMagicDamage(caster, DamageType.MAGIC),
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2.0f * modifiers.get(SpellModifiers.DAMAGE));
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caster.heal(1);
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// TODO: Temporary solution until I implement a better continuous sound system
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boolean flag = super.cast(world, caster, hand, ticksInUse, modifiers);
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if(flag){
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if(ticksInUse % 18 == 0){
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if(ticksInUse == 0) WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_SUMMONING, 1, 0.6f);
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WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_LOOP_CRACKLE, 2, 1);
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}
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}
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if(world.isRemote){
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for(int i = 5; i < (int)(25 * modifiers.get(WizardryItems.range_upgrade)); i += 2){
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// I figured it out! when on client side, entityplayer.posY is at the eyes, not the feet!
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double x1 = caster.posX + look.x * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
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double y1 = WizardryUtilities.getPlayerEyesPos(caster) - 0.4f + look.y * i / 2
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+ world.rand.nextFloat() / 5 - 0.1f;
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double z1 = caster.posZ + look.z * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
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// world.spawnParticle("mobSpell", x1, y1, z1, -1*look.xCoord, -1*look.yCoord, -1*look.zCoord);
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if(i % 5 == 0){
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Wizardry.proxy.spawnParticle(Type.DARK_MAGIC, world, x1, y1, z1, 0.0d, 0.0d, 0.0d,
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0, 0.1f, 0.0f, 0.0f);
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}
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Wizardry.proxy.spawnParticle(Type.SPARKLE, world, x1, y1, z1, -0.05 * look.x * i,
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-0.05 * look.y * i, -0.05 * look.z * i, 8 + world.rand.nextInt(6), 0.5f, 0.0f, 0.0f);
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}
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}
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if(ticksInUse % 18 == 0){
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if(ticksInUse == 0) WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_SUMMONING, 1.0F, 0.6f);
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WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_LOOP_CRACKLE, 2.0F, 1.0f);
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}
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return true;
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return flag;
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}
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@Override
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public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target,
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SpellModifiers modifiers){
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if(target != null){
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Vec3d vec = new Vec3d(target.posX - caster.posX, target.posY - caster.posY, target.posZ - caster.posZ).normalize();
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if(ticksInUse % 12 == 0){
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WizardryUtilities.attackEntityWithoutKnockback(target,
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MagicDamage.causeDirectMagicDamage(caster, DamageType.MAGIC),
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2.0f * modifiers.get(SpellModifiers.DAMAGE));
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caster.heal(1);
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}
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if(world.isRemote){
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for(int i = 5; i < (int)(25 * modifiers.get(WizardryItems.range_upgrade)); i += 2){
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// I figured it out! when on client side, entityplayer.posY is at the eyes, not the feet!
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double x1 = caster.posX + vec.x * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
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double y1 = caster.posY + caster.getEyeHeight() - 0.4f + vec.y * i / 2 + world.rand.nextFloat() / 5
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- 0.1f;
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double z1 = caster.posZ + vec.z * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
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// world.spawnParticle("mobSpell", x1, y1, z1, -1*look.xCoord, -1*look.yCoord, -1*look.zCoord);
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if(i % 5 == 0){
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Wizardry.proxy.spawnParticle(Type.DARK_MAGIC, world, x1, y1, z1, 0.0d, 0.0d, 0.0d,
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0, 0.1f, 0.0f, 0.0f);
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}
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Wizardry.proxy.spawnParticle(Type.SPARKLE, world, x1, y1, z1, -0.05 * vec.x * i,
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-0.05 * vec.y * i, -0.05 * vec.z * i, 8 + world.rand.nextInt(6), 0.5f, 0.0f, 0.0f);
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}
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}
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public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target, SpellModifiers modifiers){
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boolean flag = super.cast(world, caster, hand, ticksInUse, target, modifiers);
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if(flag){
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if(ticksInUse % 18 == 0){
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if(ticksInUse == 0) caster.playSound(WizardrySounds.SPELL_SUMMONING, 1.0F, 0.6f);
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caster.playSound(WizardrySounds.SPELL_LOOP_CRACKLE, 2.0F, 1.0f);
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if(ticksInUse == 0) caster.playSound(WizardrySounds.SPELL_SUMMONING, 1, 0.6f);
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caster.playSound(WizardrySounds.SPELL_LOOP_CRACKLE, 2, 1);
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}
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}
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return flag;
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}
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@Override
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protected boolean onEntityHit(World world, Entity target, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
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if(WizardryUtilities.isLiving(target)){
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if(ticksInUse % 12 == 0){
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float damage = BASE_DAMAGE * modifiers.get(SpellModifiers.POTENCY);
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WizardryUtilities.attackEntityWithoutKnockback(target, MagicDamage.causeDirectMagicDamage(caster,
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DamageType.MAGIC), damage);
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caster.heal(damage * HEAL_FACTOR);
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}
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return true;
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}
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@@ -112,8 +78,21 @@ public class LifeDrain extends Spell {
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}
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@Override
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public boolean canBeCastByNPCs(){
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protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
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return false;
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}
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@Override
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protected boolean onMiss(World world, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
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return true;
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}
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@Override
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protected void spawnParticle(World world, double x, double y, double z, double vx, double vy, double vz){
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if(world.rand.nextInt(5) == 0) ParticleBuilder.create(Type.DARK_MAGIC).pos(x, y, z).colour(0.1f, 0, 0).spawn(world);
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// This used to multiply the velocity by the distance from the caster
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ParticleBuilder.create(Type.SPARKLE).pos(x, y, z).vel(vx, vy, vz).lifetime(8 + world.rand.nextInt(6))
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.colour(0.5f, 0, 0).spawn(world);
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}
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}
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