Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring
- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible. - Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes. - Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes. - Completes the transfer of particle spawning to the ParticleBuilder system.
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@@ -6,100 +6,66 @@ import electroblob.wizardry.constants.Tier;
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import electroblob.wizardry.registry.WizardryAdvancementTriggers;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.effect.EntityLightningBolt;
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import net.minecraft.entity.monster.EntityCreeper;
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import net.minecraft.entity.passive.EntityPig;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.EnumAction;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.world.World;
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import net.minecraftforge.event.entity.EntityStruckByLightningEvent;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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@Mod.EventBusSubscriber
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public class LightningBolt extends Spell {
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public class LightningBolt extends SpellRay {
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/** The NBT key used to store the UUID of the player that summoned the lightning bolt. Used for achievements. */
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public static final String NBT_KEY = "summoningPlayer";
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public LightningBolt(){
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super(Tier.ADVANCED, 40, Element.LIGHTNING, "lightning_bolt", SpellType.ATTACK, 80, EnumAction.NONE, false);
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super("lightning_bolt", Tier.ADVANCED, Element.LIGHTNING, SpellType.ATTACK, 40, 80, false, 200, null);
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this.ignoreEntities(true);
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}
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@Override public boolean doesSpellRequirePacket(){ return false; }
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@Override
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public boolean doesSpellRequirePacket(){
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protected boolean onEntityHit(World world, Entity target, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
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return false;
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
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protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
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if(world.canBlockSeeSky(pos.up())){
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RayTraceResult rayTrace = WizardryUtilities.rayTrace(200, world, caster, false);
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if(!world.isRemote){
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EntityLightningBolt entitylightning = new EntityLightningBolt(world, pos.getX(), pos.getY(),
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pos.getZ(), false);
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world.addWeatherEffect(entitylightning);
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if(rayTrace != null && rayTrace.typeOfHit == RayTraceResult.Type.BLOCK){
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BlockPos pos = rayTrace.getBlockPos();
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// Not sure why it is up 1 but it has to be for canBlockSeeSky to work properly.
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// TODO: Remove this requirement?
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if(world.canBlockSeeSky(pos.up())){
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if(!world.isRemote){
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EntityLightningBolt entitylightning = new EntityLightningBolt(world, pos.getX(), pos.getY(),
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pos.getZ(), false);
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world.addWeatherEffect(entitylightning);
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// Code for eventhandler recognition; for achievements and such like. Left in for future use.
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// Code for eventhandler recognition for achievements
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if(caster instanceof EntityPlayer){
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NBTTagCompound entityNBT = entitylightning.getEntityData();
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entityNBT.setUniqueId(NBT_KEY, caster.getUniqueID());
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}
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caster.swingArm(hand);
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return true;
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}
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}
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return true;
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}
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return false;
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}
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@Override
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public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target,
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SpellModifiers modifiers){
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if(target != null){
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int x = (int)target.posX;
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int y = (int)target.posY;
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int z = (int)target.posZ;
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// Not sure why it is up 1 but it has to be for canBlockSeeSky to work properly.
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// TODO: Remove this requirement?
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if(world.canBlockSeeSky(new BlockPos(x, y, z))){
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if(!world.isRemote){
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EntityLightningBolt entitylightning = new EntityLightningBolt(world, x, y, z, false);
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world.addWeatherEffect(entitylightning);
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}
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caster.swingArm(hand);
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return true;
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}
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}
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protected boolean onMiss(World world, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
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return false;
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}
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@Override
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public boolean canBeCastByNPCs(){
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return true;
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}
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@SubscribeEvent
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public static void onEntityStruckByLightningEvent(EntityStruckByLightningEvent event){
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@@ -116,6 +82,6 @@ public class LightningBolt extends Spell {
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WizardryAdvancementTriggers.frankenstein.triggerFor(player);
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}
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}
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}
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}
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