Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring
- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible. - Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes. - Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes. - Completes the transfer of particle spawning to the ParticleBuilder system.
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@@ -4,60 +4,31 @@ import electroblob.wizardry.constants.Element;
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import electroblob.wizardry.constants.SpellType;
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import electroblob.wizardry.constants.Tier;
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import electroblob.wizardry.entity.construct.EntityHammer;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.EnumAction;
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import net.minecraft.util.EnumHand;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.world.World;
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public class LightningHammer extends Spell {
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public class LightningHammer extends SpellConstructRanged<EntityHammer> {
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public LightningHammer(){
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super(Tier.MASTER, 100, Element.LIGHTNING, "lightning_hammer", SpellType.ATTACK, 300, EnumAction.BOW, false);
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super("lightning_hammer", Tier.MASTER, Element.LIGHTNING, SpellType.ATTACK, 100, 300, EntityHammer::new, 600, 40, WizardrySounds.SPELL_SUMMONING);
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this.soundValues(3, 1, 0);
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this.floor(true);
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this.overlap(true);
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}
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@Override
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public boolean doesSpellRequirePacket(){
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return false;
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protected boolean spawnConstruct(World world, double x, double y, double z, EntityLivingBase caster, SpellModifiers modifiers){
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// TESTME: Does this need to be one block higher?
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if(!world.canBlockSeeSky(new BlockPos(x, y, z))) return false;
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return super.spawnConstruct(world, x, y + 50, z, caster, modifiers);
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
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RayTraceResult rayTrace = WizardryUtilities.rayTrace(40 * modifiers.get(WizardryItems.range_upgrade), world,
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caster, false);
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if(rayTrace != null && rayTrace.typeOfHit == RayTraceResult.Type.BLOCK){
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BlockPos pos = rayTrace.getBlockPos();
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// Not sure why it is +1 but it has to be to work properly.
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if(world.canBlockSeeSky(pos.up())){
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if(!world.isRemote){
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EntityHammer hammer = new EntityHammer(world, pos.getX() + 0.5, pos.getY() + 50, pos.getZ() + 0.5,
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caster, (int)(600 * modifiers.get(WizardryItems.duration_upgrade)),
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modifiers.get(SpellModifiers.DAMAGE));
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hammer.motionX = 0;
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hammer.motionY = -2;
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hammer.motionZ = 0;
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world.spawnEntity(hammer);
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}
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caster.swingArm(hand);
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WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_SUMMONING, 3.0f, 1.0f);
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return true;
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}
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}
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return false;
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protected void addConstructExtras(EntityHammer construct, EntityLivingBase caster, SpellModifiers modifiers){
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construct.motionY = -2;
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}
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}
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