Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring

- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible.
- Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes.
- Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes.
- Completes the transfer of particle spawning to the ParticleBuilder system.
This commit is contained in:
Electroblob
2018-06-20 22:25:54 +01:00
parent b6400c72a7
commit 29261082f1
222 changed files with 4412 additions and 9016 deletions
@@ -18,7 +18,7 @@ import net.minecraft.world.World;
public class Shield extends Spell {
public Shield(){
super(Tier.APPRENTICE, 5, Element.HEALING, "shield", SpellType.DEFENCE, 0, EnumAction.BLOCK, true);
super("shield", Tier.APPRENTICE, Element.HEALING, SpellType.DEFENCE, 5, 0, EnumAction.BLOCK, true);
}
@Override