Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring
- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible. - Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes. - Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes. - Completes the transfer of particle spawning to the ParticleBuilder system.
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@@ -18,7 +18,7 @@ import net.minecraft.world.World;
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public class SixthSense extends Spell {
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public SixthSense(){
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super(Tier.APPRENTICE, 20, Element.EARTH, "sixth_sense", SpellType.UTILITY, 100, EnumAction.BOW, false);
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super("sixth_sense", Tier.APPRENTICE, Element.EARTH, SpellType.BUFF, 20, 100, EnumAction.BOW, false);
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}
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@Override
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