Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring

- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible.
- Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes.
- Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes.
- Completes the transfer of particle spawning to the ParticleBuilder system.
This commit is contained in:
Electroblob
2018-06-20 22:25:54 +01:00
parent b6400c72a7
commit 29261082f1
222 changed files with 4412 additions and 9016 deletions
@@ -15,7 +15,7 @@ import net.minecraft.world.World;
public class Snowball extends Spell {
public Snowball(){
super(Tier.BASIC, 1, Element.ICE, "snowball", SpellType.ATTACK, 1, EnumAction.NONE, false);
super("snowball", Tier.BASIC, Element.ICE, SpellType.ATTACK, 1, 1, EnumAction.NONE, false);
}
@Override