Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring
- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible. - Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes. - Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes. - Completes the transfer of particle spawning to the ParticleBuilder system.
This commit is contained in:
@@ -15,7 +15,7 @@ import net.minecraft.world.World;
|
||||
public class Snowball extends Spell {
|
||||
|
||||
public Snowball(){
|
||||
super(Tier.BASIC, 1, Element.ICE, "snowball", SpellType.ATTACK, 1, EnumAction.NONE, false);
|
||||
super("snowball", Tier.BASIC, Element.ICE, SpellType.ATTACK, 1, 1, EnumAction.NONE, false);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
Reference in New Issue
Block a user