Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring
- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible. - Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes. - Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes. - Completes the transfer of particle spawning to the ParticleBuilder system.
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@@ -1,48 +1,17 @@
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package electroblob.wizardry.spell;
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import electroblob.wizardry.constants.Element;
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import electroblob.wizardry.constants.SpellType;
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import electroblob.wizardry.constants.Tier;
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import electroblob.wizardry.entity.living.EntityShadowWraith;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.SoundEvents;
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import net.minecraft.item.EnumAction;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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public class SummonShadowWraith extends Spell {
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public class SummonShadowWraith extends SpellMinion<EntityShadowWraith> {
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public SummonShadowWraith(){
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super(Tier.MASTER, 100, Element.NECROMANCY, "summon_shadow_wraith", SpellType.MINION, 400, EnumAction.BOW,
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false);
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}
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@Override
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public boolean doesSpellRequirePacket(){
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return false;
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
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if(!world.isRemote){
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BlockPos pos = WizardryUtilities.findNearbyFloorSpace(caster, 2, 4);
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if(pos == null) return false;
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EntityShadowWraith shadowWraith = new EntityShadowWraith(world, pos.getX() + 0.5, pos.getY(),
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pos.getZ() + 0.5, caster, (int)(600 * modifiers.get(WizardryItems.duration_upgrade)));
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world.spawnEntity(shadowWraith);
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}
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WizardryUtilities.playSoundAtPlayer(caster, SoundEvents.ENTITY_WITHER_AMBIENT, 1.0F,
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world.rand.nextFloat() * 0.2F + 1.0F);
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return true;
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super("summon_shadow_wraith", Tier.MASTER, Element.NECROMANCY, 100, 400, EntityShadowWraith::new, 600, SoundEvents.ENTITY_WITHER_AMBIENT);
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this.soundValues(1, 1.1f, 0.1f);
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}
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@SideOnly(Side.CLIENT)
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