Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring
- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible. - Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes. - Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes. - Completes the transfer of particle spawning to the ParticleBuilder system.
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@@ -1,78 +1,40 @@
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package electroblob.wizardry.spell;
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import electroblob.wizardry.constants.Element;
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import electroblob.wizardry.constants.SpellType;
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import electroblob.wizardry.constants.Tier;
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import electroblob.wizardry.entity.living.EntitySkeletonMinion;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.init.Items;
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import net.minecraft.init.SoundEvents;
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import net.minecraft.inventory.EntityEquipmentSlot;
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import net.minecraft.item.EnumAction;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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public class SummonSkeletonLegion extends Spell {
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public class SummonSkeletonLegion extends SpellMinion<EntitySkeletonMinion> {
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public SummonSkeletonLegion(){
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super(Tier.MASTER, 100, Element.NECROMANCY, "summon_skeleton_legion", SpellType.MINION, 400, EnumAction.BOW,
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false);
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super("summon_skeleton_legion", Tier.MASTER, Element.NECROMANCY, 100, 400, EntitySkeletonMinion::new, 1200, SoundEvents.ENTITY_WITHER_SPAWN);
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this.soundValues(1, 1.1f, 0.1f);
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this.quantity(3);
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this.range(3);
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}
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@Override
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public boolean doesSpellRequirePacket(){
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return false;
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
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if(!world.isRemote){
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protected void addMinionExtras(EntitySkeletonMinion minion, EntityLivingBase caster, SpellModifiers modifiers, int alreadySpawned){
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if(alreadySpawned % 2 == 0){
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// Archers
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for(int i = 0; i < 3; i++){
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// This is all so much neater now thanks to this method.
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BlockPos pos = WizardryUtilities.findNearbyFloorSpace(caster, 3, 6);
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// The spell instantly fails if no space was found (see javadoc for the above method).
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if(pos == null) return false;
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EntitySkeletonMinion skeleton = new EntitySkeletonMinion(world, pos.getX() + 0.5, pos.getY(),
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pos.getZ() + 0.5, caster, (int)(1200 * modifiers.get(WizardryItems.duration_upgrade)));
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skeleton.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.BOW));
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skeleton.setItemStackToSlot(EntityEquipmentSlot.HEAD, new ItemStack(Items.CHAINMAIL_HELMET));
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skeleton.setItemStackToSlot(EntityEquipmentSlot.CHEST, new ItemStack(Items.CHAINMAIL_CHESTPLATE));
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skeleton.setDropChance(EntityEquipmentSlot.MAINHAND, 0.0f);
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skeleton.setDropChance(EntityEquipmentSlot.HEAD, 0.0f);
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skeleton.setDropChance(EntityEquipmentSlot.CHEST, 0.0f);
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world.spawnEntity(skeleton);
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}
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minion.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.BOW));
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}else{
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// Swordsmen
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for(int i = 0; i < 3; i++){
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BlockPos pos = WizardryUtilities.findNearbyFloorSpace(caster, 3, 6);
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// The spell instantly fails if no space was found (see javadoc for the above method).
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if(pos == null) return false;
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EntitySkeletonMinion skeleton = new EntitySkeletonMinion(world, pos.getX() + 0.5, pos.getY(),
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pos.getZ() + 0.5, caster, (int)(1200 * modifiers.get(WizardryItems.duration_upgrade)));
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skeleton.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.IRON_SWORD));
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skeleton.setItemStackToSlot(EntityEquipmentSlot.HEAD, new ItemStack(Items.CHAINMAIL_HELMET));
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skeleton.setItemStackToSlot(EntityEquipmentSlot.CHEST, new ItemStack(Items.CHAINMAIL_CHESTPLATE));
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skeleton.setDropChance(EntityEquipmentSlot.MAINHAND, 0.0f);
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skeleton.setDropChance(EntityEquipmentSlot.HEAD, 0.0f);
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skeleton.setDropChance(EntityEquipmentSlot.CHEST, 0.0f);
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world.spawnEntity(skeleton);
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}
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minion.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.IRON_SWORD));
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}
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// Can't possibly get this far if nothing was spawned.
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WizardryUtilities.playSoundAtPlayer(caster, SoundEvents.ENTITY_WITHER_SPAWN, 1.0F,
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world.rand.nextFloat() * 0.2F + 1.0F);
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return true;
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minion.setItemStackToSlot(EntityEquipmentSlot.HEAD, new ItemStack(Items.CHAINMAIL_HELMET));
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minion.setItemStackToSlot(EntityEquipmentSlot.CHEST, new ItemStack(Items.CHAINMAIL_CHESTPLATE));
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minion.setDropChance(EntityEquipmentSlot.MAINHAND, 0.0f);
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minion.setDropChance(EntityEquipmentSlot.HEAD, 0.0f);
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minion.setDropChance(EntityEquipmentSlot.CHEST, 0.0f);
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}
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}
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