Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring

- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible.
- Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes.
- Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes.
- Completes the transfer of particle spawning to the ParticleBuilder system.
This commit is contained in:
Electroblob
2018-06-20 22:25:54 +01:00
parent b6400c72a7
commit 29261082f1
222 changed files with 4412 additions and 9016 deletions
@@ -1,78 +1,40 @@
package electroblob.wizardry.spell;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.constants.SpellType;
import electroblob.wizardry.constants.Tier;
import electroblob.wizardry.entity.living.EntitySkeletonMinion;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.init.Items;
import net.minecraft.init.SoundEvents;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.EnumAction;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public class SummonSkeletonLegion extends Spell {
public class SummonSkeletonLegion extends SpellMinion<EntitySkeletonMinion> {
public SummonSkeletonLegion(){
super(Tier.MASTER, 100, Element.NECROMANCY, "summon_skeleton_legion", SpellType.MINION, 400, EnumAction.BOW,
false);
super("summon_skeleton_legion", Tier.MASTER, Element.NECROMANCY, 100, 400, EntitySkeletonMinion::new, 1200, SoundEvents.ENTITY_WITHER_SPAWN);
this.soundValues(1, 1.1f, 0.1f);
this.quantity(3);
this.range(3);
}
@Override
public boolean doesSpellRequirePacket(){
return false;
}
@Override
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
if(!world.isRemote){
protected void addMinionExtras(EntitySkeletonMinion minion, EntityLivingBase caster, SpellModifiers modifiers, int alreadySpawned){
if(alreadySpawned % 2 == 0){
// Archers
for(int i = 0; i < 3; i++){
// This is all so much neater now thanks to this method.
BlockPos pos = WizardryUtilities.findNearbyFloorSpace(caster, 3, 6);
// The spell instantly fails if no space was found (see javadoc for the above method).
if(pos == null) return false;
EntitySkeletonMinion skeleton = new EntitySkeletonMinion(world, pos.getX() + 0.5, pos.getY(),
pos.getZ() + 0.5, caster, (int)(1200 * modifiers.get(WizardryItems.duration_upgrade)));
skeleton.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.BOW));
skeleton.setItemStackToSlot(EntityEquipmentSlot.HEAD, new ItemStack(Items.CHAINMAIL_HELMET));
skeleton.setItemStackToSlot(EntityEquipmentSlot.CHEST, new ItemStack(Items.CHAINMAIL_CHESTPLATE));
skeleton.setDropChance(EntityEquipmentSlot.MAINHAND, 0.0f);
skeleton.setDropChance(EntityEquipmentSlot.HEAD, 0.0f);
skeleton.setDropChance(EntityEquipmentSlot.CHEST, 0.0f);
world.spawnEntity(skeleton);
}
minion.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.BOW));
}else{
// Swordsmen
for(int i = 0; i < 3; i++){
BlockPos pos = WizardryUtilities.findNearbyFloorSpace(caster, 3, 6);
// The spell instantly fails if no space was found (see javadoc for the above method).
if(pos == null) return false;
EntitySkeletonMinion skeleton = new EntitySkeletonMinion(world, pos.getX() + 0.5, pos.getY(),
pos.getZ() + 0.5, caster, (int)(1200 * modifiers.get(WizardryItems.duration_upgrade)));
skeleton.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.IRON_SWORD));
skeleton.setItemStackToSlot(EntityEquipmentSlot.HEAD, new ItemStack(Items.CHAINMAIL_HELMET));
skeleton.setItemStackToSlot(EntityEquipmentSlot.CHEST, new ItemStack(Items.CHAINMAIL_CHESTPLATE));
skeleton.setDropChance(EntityEquipmentSlot.MAINHAND, 0.0f);
skeleton.setDropChance(EntityEquipmentSlot.HEAD, 0.0f);
skeleton.setDropChance(EntityEquipmentSlot.CHEST, 0.0f);
world.spawnEntity(skeleton);
}
minion.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.IRON_SWORD));
}
// Can't possibly get this far if nothing was spawned.
WizardryUtilities.playSoundAtPlayer(caster, SoundEvents.ENTITY_WITHER_SPAWN, 1.0F,
world.rand.nextFloat() * 0.2F + 1.0F);
return true;
minion.setItemStackToSlot(EntityEquipmentSlot.HEAD, new ItemStack(Items.CHAINMAIL_HELMET));
minion.setItemStackToSlot(EntityEquipmentSlot.CHEST, new ItemStack(Items.CHAINMAIL_CHESTPLATE));
minion.setDropChance(EntityEquipmentSlot.MAINHAND, 0.0f);
minion.setDropChance(EntityEquipmentSlot.HEAD, 0.0f);
minion.setDropChance(EntityEquipmentSlot.CHEST, 0.0f);
}
}