Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring
- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible. - Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes. - Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes. - Completes the transfer of particle spawning to the ParticleBuilder system.
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@@ -1,12 +1,12 @@
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package electroblob.wizardry.spell;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.constants.Element;
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import electroblob.wizardry.constants.SpellType;
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import electroblob.wizardry.constants.Tier;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.ParticleBuilder;
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import electroblob.wizardry.util.ParticleBuilder.Type;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.monster.EntitySnowman;
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import net.minecraft.entity.player.EntityPlayer;
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@@ -18,7 +18,7 @@ import net.minecraft.world.World;
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public class SummonSnowGolem extends Spell {
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public SummonSnowGolem(){
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super(Tier.APPRENTICE, 15, Element.ICE, "summon_snow_golem", SpellType.MINION, 20, EnumAction.BOW, false);
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super("summon_snow_golem", Tier.APPRENTICE, Element.ICE, SpellType.MINION, 15, 20, EnumAction.BOW, false);
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}
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@Override
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@@ -28,21 +28,22 @@ public class SummonSnowGolem extends Spell {
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if(pos == null) return false;
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if(!world.isRemote){
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EntitySnowman snowman = new EntitySnowman(world);
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snowman.setPosition(pos.getX() + 0.5, pos.getY(), pos.getZ() + 0.5);
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world.spawnEntity(snowman);
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}
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for(int i = 0; i < 10; i++){
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double x1 = (double)((float)pos.getX() + world.rand.nextFloat() * 2 - 1.0F);
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double y1 = (double)((float)pos.getY() + 0.5F + world.rand.nextFloat());
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double z1 = (double)((float)pos.getZ() + world.rand.nextFloat() * 2 - 1.0F);
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if(world.isRemote){
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Wizardry.proxy.spawnParticle(Type.SPARKLE, world, x1, y1, z1, 0, 0.1F, 0,
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48 + world.rand.nextInt(12), 0.6f, 0.6f, 1.0f);
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}else{
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for(int i=0; i<10; i++){
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double x = pos.getX() + world.rand.nextDouble() * 2 - 1;
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double y = pos.getY() + 0.5 + world.rand.nextDouble();
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double z = pos.getZ() + world.rand.nextDouble() * 2 - 1;
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ParticleBuilder.create(Type.SPARKLE).pos(x, y, z).vel(0, 0.1, 0).colour(0.6f, 0.6f, 1).spawn(world);
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}
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}
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WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_HEAL, 0.7F,
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world.rand.nextFloat() * 0.4F + 1.0F);
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WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_HEAL, 0.7f, 1 + 0.4f * world.rand.nextFloat());
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return true;
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}
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