Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring
- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible. - Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes. - Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes. - Completes the transfer of particle spawning to the ParticleBuilder system.
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@@ -17,7 +17,7 @@ import net.minecraft.world.World;
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public class SummonSpiritHorse extends Spell {
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public SummonSpiritHorse(){
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super(Tier.ADVANCED, 50, Element.EARTH, "summon_spirit_horse", SpellType.MINION, 150, EnumAction.BOW, false);
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super("summon_spirit_horse", Tier.ADVANCED, Element.EARTH, SpellType.MINION, 50, 150, EnumAction.BOW, false);
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}
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@Override
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