Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring
- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible. - Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes. - Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes. - Completes the transfer of particle spawning to the ParticleBuilder system.
This commit is contained in:
@@ -2,7 +2,6 @@ package electroblob.wizardry.spell;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import electroblob.wizardry.Wizardry;
|
||||
import electroblob.wizardry.constants.Element;
|
||||
import electroblob.wizardry.constants.SpellType;
|
||||
import electroblob.wizardry.constants.Tier;
|
||||
@@ -11,27 +10,37 @@ import electroblob.wizardry.registry.WizardryItems;
|
||||
import electroblob.wizardry.registry.WizardrySounds;
|
||||
import electroblob.wizardry.util.MagicDamage;
|
||||
import electroblob.wizardry.util.MagicDamage.DamageType;
|
||||
import electroblob.wizardry.util.ParticleBuilder;
|
||||
import electroblob.wizardry.util.SpellModifiers;
|
||||
import electroblob.wizardry.util.ParticleBuilder.Type;
|
||||
import electroblob.wizardry.util.WizardryUtilities;
|
||||
import net.minecraft.entity.EntityLiving;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.entity.effect.EntityLightningBolt;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.EnumAction;
|
||||
import net.minecraft.util.EnumHand;
|
||||
import net.minecraft.util.EnumParticleTypes;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
public class Thunderstorm extends Spell {
|
||||
|
||||
public Thunderstorm(){
|
||||
super(Tier.MASTER, 100, Element.LIGHTNING, "thunderstorm", SpellType.ATTACK, 250, EnumAction.BOW, false);
|
||||
super("thunderstorm", Tier.MASTER, Element.LIGHTNING, SpellType.ATTACK, 100, 250, EnumAction.BOW, false);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
|
||||
|
||||
return doCasting(world, caster, modifiers);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target, SpellModifiers modifiers){
|
||||
return doCasting(world, caster, modifiers);
|
||||
}
|
||||
|
||||
// This spell is exactly the same for players and NPCs.
|
||||
private boolean doCasting(World world, EntityLivingBase caster, SpellModifiers modifiers){
|
||||
|
||||
if(world.canBlockSeeSky(new BlockPos(caster))){
|
||||
|
||||
for(int r = 0; r < 10; r++){
|
||||
@@ -69,25 +78,16 @@ public class Thunderstorm extends Spell {
|
||||
secondaryTarget.posY + secondaryTarget.height / 2, secondaryTarget.posZ);
|
||||
world.spawnEntity(arc);
|
||||
}else{
|
||||
for(int j = 0; j < 8; j++){
|
||||
Wizardry.proxy.spawnParticle(Type.SPARK, world,
|
||||
secondaryTarget.posX + world.rand.nextFloat() - 0.5,
|
||||
secondaryTarget.getEntityBoundingBox().minY + secondaryTarget.height / 2
|
||||
+ world.rand.nextFloat() * 2 - 1,
|
||||
secondaryTarget.posZ + world.rand.nextFloat() - 0.5, 0, 0, 0, 3);
|
||||
world.spawnParticle(EnumParticleTypes.SMOKE_LARGE,
|
||||
secondaryTarget.posX + world.rand.nextFloat() - 0.5,
|
||||
secondaryTarget.getEntityBoundingBox().minY + secondaryTarget.height / 2
|
||||
+ world.rand.nextFloat() * 2 - 1,
|
||||
secondaryTarget.posZ + world.rand.nextFloat() - 0.5, 0, 0, 0);
|
||||
}
|
||||
ParticleBuilder.spawnShockParticles(world, secondaryTarget.posX,
|
||||
secondaryTarget.getEntityBoundingBox().minY + secondaryTarget.height / 2,
|
||||
secondaryTarget.posZ);
|
||||
}
|
||||
|
||||
secondaryTarget.playSound(WizardrySounds.SPELL_SPARK, 1.0F,
|
||||
world.rand.nextFloat() * 0.4F + 1.5F);
|
||||
|
||||
secondaryTarget.attackEntityFrom(MagicDamage.causeDirectMagicDamage(caster, DamageType.SHOCK),
|
||||
10.0f * modifiers.get(SpellModifiers.DAMAGE));
|
||||
10.0f * modifiers.get(SpellModifiers.POTENCY));
|
||||
|
||||
// Tertiary chaining effect
|
||||
|
||||
@@ -110,18 +110,9 @@ public class Thunderstorm extends Spell {
|
||||
tertiaryTarget.posZ);
|
||||
world.spawnEntity(arc);
|
||||
}else{
|
||||
for(int k = 0; k < 8; k++){
|
||||
Wizardry.proxy.spawnParticle(Type.SPARK, world,
|
||||
tertiaryTarget.posX + world.rand.nextFloat() - 0.5,
|
||||
tertiaryTarget.getEntityBoundingBox().minY + tertiaryTarget.height / 2
|
||||
+ world.rand.nextFloat() * 2 - 1,
|
||||
tertiaryTarget.posZ + world.rand.nextFloat() - 0.5, 0, 0, 0, 3);
|
||||
world.spawnParticle(EnumParticleTypes.SMOKE_LARGE,
|
||||
tertiaryTarget.posX + world.rand.nextFloat() - 0.5,
|
||||
tertiaryTarget.getEntityBoundingBox().minY + tertiaryTarget.height / 2
|
||||
+ world.rand.nextFloat() * 2 - 1,
|
||||
tertiaryTarget.posZ + world.rand.nextFloat() - 0.5, 0, 0, 0);
|
||||
}
|
||||
ParticleBuilder.spawnShockParticles(world, tertiaryTarget.posX,
|
||||
tertiaryTarget.getEntityBoundingBox().minY + tertiaryTarget.height / 2,
|
||||
tertiaryTarget.posZ);
|
||||
}
|
||||
|
||||
tertiaryTarget.playSound(WizardrySounds.SPELL_SPARK, 1.0F,
|
||||
@@ -129,7 +120,7 @@ public class Thunderstorm extends Spell {
|
||||
|
||||
tertiaryTarget.attackEntityFrom(
|
||||
MagicDamage.causeDirectMagicDamage(caster, DamageType.SHOCK),
|
||||
8.0f * modifiers.get(SpellModifiers.DAMAGE));
|
||||
8.0f * modifiers.get(SpellModifiers.POTENCY));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user