Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring
- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible. - Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes. - Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes. - Completes the transfer of particle spawning to the ParticleBuilder system.
This commit is contained in:
@@ -4,74 +4,20 @@ import electroblob.wizardry.constants.Element;
|
||||
import electroblob.wizardry.constants.SpellType;
|
||||
import electroblob.wizardry.constants.Tier;
|
||||
import electroblob.wizardry.entity.construct.EntityTornado;
|
||||
import electroblob.wizardry.registry.WizardryItems;
|
||||
import electroblob.wizardry.registry.WizardrySounds;
|
||||
import electroblob.wizardry.util.SpellModifiers;
|
||||
import electroblob.wizardry.util.WizardryUtilities;
|
||||
import net.minecraft.entity.EntityLiving;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.EnumAction;
|
||||
import net.minecraft.util.EnumHand;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
public class Tornado extends Spell {
|
||||
public class Tornado extends SpellConstruct<EntityTornado> {
|
||||
|
||||
public Tornado(){
|
||||
super(Tier.ADVANCED, 35, Element.EARTH, "tornado", SpellType.ATTACK, 80, EnumAction.NONE, false);
|
||||
super("tornado", Tier.ADVANCED, Element.EARTH, SpellType.ATTACK, 35, 80, EnumAction.NONE, EntityTornado::new, 200, WizardrySounds.SPELL_ICE);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean doesSpellRequirePacket(){
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
|
||||
|
||||
if(!world.isRemote){
|
||||
double x = caster.posX + caster.getLookVec().x;
|
||||
double y = caster.posY;
|
||||
double z = caster.posZ + caster.getLookVec().z;
|
||||
|
||||
EntityTornado tornado = new EntityTornado(world, x, y, z, caster,
|
||||
(int)(200 * modifiers.get(WizardryItems.duration_upgrade)), caster.getLookVec().x / 3,
|
||||
caster.getLookVec().z / 3, modifiers.get(SpellModifiers.DAMAGE));
|
||||
world.spawnEntity(tornado);
|
||||
}
|
||||
caster.swingArm(hand);
|
||||
WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_ICE, 1.0F, 1.0F);
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target,
|
||||
SpellModifiers modifiers){
|
||||
|
||||
if(target != null){
|
||||
|
||||
if(!world.isRemote){
|
||||
double x = caster.posX + caster.getLookVec().x;
|
||||
double y = caster.posY;
|
||||
double z = caster.posZ + caster.getLookVec().z;
|
||||
|
||||
EntityTornado tornado = new EntityTornado(world, x, y, z, caster,
|
||||
(int)(200 * modifiers.get(WizardryItems.duration_upgrade)), caster.getLookVec().x / 3,
|
||||
caster.getLookVec().z / 3, modifiers.get(SpellModifiers.DAMAGE));
|
||||
world.spawnEntity(tornado);
|
||||
}
|
||||
caster.swingArm(hand);
|
||||
caster.playSound(WizardrySounds.SPELL_ICE, 1.0F, 1.0F);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canBeCastByNPCs(){
|
||||
return true;
|
||||
protected void addConstructExtras(EntityTornado construct, EntityLivingBase caster, SpellModifiers modifiers){
|
||||
construct.setHorizontalVelocity(caster.getLookVec().x / 3, caster.getLookVec().z / 3);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user