Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring

- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible.
- Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes.
- Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes.
- Completes the transfer of particle spawning to the ParticleBuilder system.
This commit is contained in:
Electroblob
2018-06-20 22:25:54 +01:00
parent b6400c72a7
commit 29261082f1
222 changed files with 4412 additions and 9016 deletions
@@ -1,45 +1,38 @@
package electroblob.wizardry.spell;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.constants.SpellType;
import electroblob.wizardry.constants.Tier;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.ParticleBuilder.Type;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.MobEffects;
import net.minecraft.init.SoundEvents;
import net.minecraft.item.EnumAction;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.TextComponentTranslation;
import net.minecraft.world.World;
public class Wither extends Spell {
public class Wither extends SpellRay {
private static final int BASE_DURATION = 200;
public Wither(){
super(Tier.APPRENTICE, 10, Element.NECROMANCY, "wither", SpellType.ATTACK, 20, EnumAction.NONE, false);
super("wither", Tier.APPRENTICE, Element.NECROMANCY, SpellType.ATTACK, 10, 20, false, 10, SoundEvents.ENTITY_WITHER_HURT);
this.soundValues(1, 1.1f, 0.2f);
}
@Override
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
Vec3d look = caster.getLookVec();
RayTraceResult rayTrace = WizardryUtilities.standardEntityRayTrace(world, caster,
10 * modifiers.get(WizardryItems.range_upgrade));
if(rayTrace != null && rayTrace.typeOfHit == RayTraceResult.Type.ENTITY && WizardryUtilities.isLiving(rayTrace.entityHit)){
EntityLivingBase target = (EntityLivingBase)rayTrace.entityHit;
protected boolean onEntityHit(World world, Entity target, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
if(WizardryUtilities.isLiving(target)){
// Has no effect on withers or wither skeletons.
if(MagicDamage.isEntityImmune(DamageType.WITHER, target)){
@@ -47,79 +40,31 @@ public class Wither extends Spell {
this.getNameForTranslationFormatted()));
}else{
target.attackEntityFrom(MagicDamage.causeDirectMagicDamage(caster, DamageType.WITHER),
1.0f * modifiers.get(SpellModifiers.DAMAGE));
target.addPotionEffect(new PotionEffect(MobEffects.WITHER,
(int)(200 * modifiers.get(WizardryItems.duration_upgrade)), 1));
1.0f * modifiers.get(SpellModifiers.POTENCY));
((EntityLivingBase)target).addPotionEffect(new PotionEffect(MobEffects.WITHER,
(int)(BASE_DURATION * modifiers.get(WizardryItems.duration_upgrade)), 1));
}
}
if(world.isRemote){
for(int i = 1; i < (int)(25 * modifiers.get(WizardryItems.range_upgrade)); i += 2){
// I figured it out! when on client side, entityplayer.posY is at the eyes, not the feet!
// This is a test for lining up the ray with the wand tip. Not sure if I like it or not.
/* Vec3d origin = Wizardry.proxy.getWandTipPosition(caster); double x1 = origin.xCoord + look.xCoord*i/2
* + world.rand.nextFloat()/5 - 0.1f; double y1 = origin.yCoord + look.yCoord*i/2 +
* world.rand.nextFloat()/5 - 0.1f; double z1 = origin.zCoord + look.zCoord*i/2 +
* world.rand.nextFloat()/5 - 0.1f; */
double x1 = caster.posX + look.x * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
double y1 = WizardryUtilities.getPlayerEyesPos(caster) - 0.4f + look.y * i / 2
+ world.rand.nextFloat() / 5 - 0.1f;
double z1 = caster.posZ + look.z * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
// world.spawnParticle("mobSpell", x1, y1, z1, -1*look.xCoord, -1*look.yCoord, -1*look.zCoord);
Wizardry.proxy.spawnParticle(Type.DARK_MAGIC, world, x1, y1, z1, 0.0d, 0.0d, 0.0d, 0,
0.1f, 0.0f, 0.0f);
Wizardry.proxy.spawnParticle(Type.SPARKLE, world, x1, y1, z1, 0.0d, 0.0d, 0.0d,
12 + world.rand.nextInt(8), 0.1f, 0.0f, 0.05f);
}
}
caster.swingArm(hand);
WizardryUtilities.playSoundAtPlayer(caster, SoundEvents.ENTITY_WITHER_HURT, 1.0F,
world.rand.nextFloat() * 0.2F + 1.0F);
return true;
}
@Override
public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target,
SpellModifiers modifiers){
if(target != null){
// Has no effect on withers or wither skeletons.
if(!MagicDamage.isEntityImmune(DamageType.WITHER, target) && !world.isRemote){
target.attackEntityFrom(MagicDamage.causeDirectMagicDamage(caster, DamageType.WITHER),
1.0f * modifiers.get(SpellModifiers.DAMAGE));
target.addPotionEffect(new PotionEffect(MobEffects.WITHER,
(int)(200 * modifiers.get(WizardryItems.duration_upgrade)), 1));
}
if(world.isRemote){
double dx = (target.posX - caster.posX) / caster.getDistance(target);
double dy = (target.posY - caster.posY) / caster.getDistance(target);
double dz = (target.posZ - caster.posZ) / caster.getDistance(target);
for(int i = 1; i < (int)(25 * modifiers.get(WizardryItems.range_upgrade)); i += 2){
double x1 = caster.posX + dx * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
double y1 = caster.posY + caster.getEyeHeight() - 0.4f + dy * i / 2 + world.rand.nextFloat() / 5
- 0.1f;
double z1 = caster.posZ + dz * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
Wizardry.proxy.spawnParticle(Type.DARK_MAGIC, world, x1, y1, z1, 0.0d, 0.0d, 0.0d,
0, 0.1f, 0.0f, 0.0f);
Wizardry.proxy.spawnParticle(Type.SPARKLE, world, x1, y1, z1, 0.0d, 0.0d, 0.0d,
12 + world.rand.nextInt(8), 0.1f, 0.0f, 0.05f);
}
}
caster.swingArm(hand);
caster.playSound(SoundEvents.ENTITY_WITHER_HURT, 1.0F, world.rand.nextFloat() * 0.2F + 1.0F);
return true;
}
return false;
}
@Override
public boolean canBeCastByNPCs(){
protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
return false;
}
@Override
protected boolean onMiss(World world, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
return true;
}
@Override
protected void spawnParticle(World world, double x, double y, double z, double vx, double vy, double vz){
ParticleBuilder.create(Type.DARK_MAGIC).pos(x, y, z).colour(0.1f, 0, 0).spawn(world);
ParticleBuilder.create(Type.SPARKLE).pos(x, y, z).lifetime(12 + world.rand.nextInt(8)).colour(0.1f, 0, 0.05f).spawn(world);
}
}