Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring
- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible. - Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes. - Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes. - Completes the transfer of particle spawning to the ParticleBuilder system.
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@@ -18,7 +18,7 @@ import net.minecraft.world.World;
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public class WitherSkull extends Spell {
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public WitherSkull(){
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super(Tier.ADVANCED, 20, Element.NECROMANCY, "wither_skull", SpellType.ATTACK, 30, EnumAction.NONE, false);
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super("wither_skull", Tier.ADVANCED, Element.NECROMANCY, SpellType.ATTACK, 20, 30, EnumAction.NONE, false);
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}
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@Override
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