Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring
- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible. - Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes. - Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes. - Completes the transfer of particle spawning to the ParticleBuilder system.
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@@ -40,8 +40,8 @@ import net.minecraftforge.fml.common.network.ByteBufUtils;
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// fly.
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public final class SpellModifiers {
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/** Constant string identifier for the damage modifier. All the other modifiers in Wizardry have items. */
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public static final String DAMAGE = "damage";
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/** Constant string identifier for the potency modifier. All the other modifiers in Wizardry have items. */
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public static final String POTENCY = "potency";
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private Map<String, Float> multiplierMap;
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private Map<String, Float> syncedMultiplierMap;
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