Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring

- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible.
- Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes.
- Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes.
- Completes the transfer of particle spawning to the ParticleBuilder system.
This commit is contained in:
Electroblob
2018-06-20 22:25:54 +01:00
parent b6400c72a7
commit 29261082f1
222 changed files with 4412 additions and 9016 deletions
@@ -40,8 +40,8 @@ import net.minecraftforge.fml.common.network.ByteBufUtils;
// fly.
public final class SpellModifiers {
/** Constant string identifier for the damage modifier. All the other modifiers in Wizardry have items. */
public static final String DAMAGE = "damage";
/** Constant string identifier for the potency modifier. All the other modifiers in Wizardry have items. */
public static final String POTENCY = "potency";
private Map<String, Float> multiplierMap;
private Map<String, Float> syncedMultiplierMap;