Add permafrost spell and fix dry frosted ice not being very icy
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@@ -1,22 +1,57 @@
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package electroblob.wizardry.block;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import electroblob.wizardry.registry.Spells;
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import electroblob.wizardry.registry.WizardryPotions;
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import electroblob.wizardry.spell.Spell;
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import electroblob.wizardry.util.EntityUtils;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import javax.annotation.Nullable;
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public class BlockPermafrost extends Block {
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public class BlockPermafrost extends BlockDryFrostedIce {
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public BlockPermafrost(){
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super(Material.ICE);
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protected static final AxisAlignedBB BOUNDING_BOX = new AxisAlignedBB(0, 0, 0, 1, 0, 1);
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protected static final AxisAlignedBB SELECTION_BOUNDING_BOX = new AxisAlignedBB(0, 0, 0, 1, 0.125, 1);
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@Override
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public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos){
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return BOUNDING_BOX;
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}
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@Override
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public float getSlipperiness(IBlockState state, IBlockAccess world, BlockPos pos, @Nullable Entity entity){
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return super.getSlipperiness(state, world, pos, entity);
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public AxisAlignedBB getSelectedBoundingBox(IBlockState state, World worldIn, BlockPos pos){
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return SELECTION_BOUNDING_BOX;
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}
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@Nullable
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@Override
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public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos){
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return super.getCollisionBoundingBox(blockState, worldIn, pos);
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}
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@Override
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public boolean isFullCube(IBlockState state){
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return false;
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}
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@Override
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public void onEntityCollision(World world, BlockPos pos, IBlockState state, Entity entity){
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if(EntityUtils.isLiving(entity) && entity.ticksExisted % 30 == 0){
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// Can't make it player damage unless we make this block a tile entity, but there will be too many for that
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entity.attackEntityFrom(DamageSource.MAGIC, Spells.permafrost.getProperty(Spell.DAMAGE).floatValue());
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int duration = Spells.permafrost.getProperty(Spell.EFFECT_DURATION).intValue();
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int amplifier = Spells.permafrost.getProperty(Spell.EFFECT_STRENGTH).intValue();
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((EntityLivingBase)entity).addPotionEffect(new PotionEffect(WizardryPotions.frost, duration, amplifier));
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}
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}
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}
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