Add permafrost spell and fix dry frosted ice not being very icy

This commit is contained in:
Electroblob77
2020-10-23 01:22:28 +01:00
parent e530695f54
commit 29617451d8
14 changed files with 209 additions and 7 deletions
@@ -0,0 +1,65 @@
package electroblob.wizardry.spell;
import electroblob.wizardry.item.SpellActions;
import electroblob.wizardry.registry.WizardryBlocks;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.util.BlockUtils;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.ParticleBuilder.Type;
import electroblob.wizardry.util.SpellModifiers;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
public class Permafrost extends SpellRay {
public Permafrost(){
super("permafrost", SpellActions.POINT, true);
this.particleVelocity(1);
this.particleSpacing(0.5);
soundValues(0.5f, 1, 0);
addProperties(DURATION, DAMAGE, EFFECT_DURATION, EFFECT_STRENGTH);
this.ignoreLivingEntities(true);
}
@Override
protected boolean onEntityHit(World world, Entity target, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
return false;
}
@Override
protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
if(side == EnumFacing.UP && world.getBlockState(pos).isSideSolid(world, pos, EnumFacing.UP)
&& BlockUtils.canBlockBeReplaced(world, pos.up())){
int duration = (int)(getProperty(DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade));
if(!world.isRemote && BlockUtils.canPlaceBlock(caster, world, pos.up())){
world.setBlockState(pos.up(), WizardryBlocks.permafrost.getDefaultState());
world.scheduleUpdate(pos.up().toImmutable(), WizardryBlocks.permafrost, duration);
}
return true;
}
return false;
}
@Override
protected boolean onMiss(World world, EntityLivingBase caster, Vec3d origin, Vec3d direction, int ticksInUse, SpellModifiers modifiers){
return true;
}
@Override
protected void spawnParticle(World world, double x, double y, double z, double vx, double vy, double vz){
float brightness = world.rand.nextFloat();
ParticleBuilder.create(Type.DUST).pos(x, y, z).vel(vx, vy, vz).time(8 + world.rand.nextInt(12))
.clr(0.4f + 0.6f * brightness, 0.6f + 0.4f*brightness, 1).spawn(world);
ParticleBuilder.create(Type.SNOW).pos(x, y, z).vel(vx, vy, vz).time(8 + world.rand.nextInt(12)).spawn(world);
}
}